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Airborne in My Pocket (2009) Board Game

Airborne in My Pocket is a solo or two-player card game released in in 2009. Designed by Emmanuel Aquin, the game falls under the categories of Aviation/Flight, Card Game, Exploration, Print & Play, Wargame, and World War II. Players take on the role of paratroopers in World War II, tasked with completing missions and surviving the dangers of war.

Game Components of Airborne in My Pocket

  • Event cards: Drive the game’s narrative and challenges.
  • Inside and outside tiles: Represent different locations and environments.
  • Scenario cards: Offer varied gameplay experiences.
  • Item tiles: Provide resources and tools for the player.
  • Character cards: Allow players to choose from different nationalities, including American, British, Canadian, French, and German soldiers.

    How To Setup Airborne in My Pocket

    To set up the game, players need to prepare the Event deck, Location tiles, and Scenario cards. The basic game is straightforward, but the advanced scenarios and campaigns add more complexity and variety. Players start by creating their character and setting up the initial location tiles. The game’s simplicity or complexity can be adjusted based on the player’s preference for a Basic Game or more involved Scenarios and Campaigns.

    Gameplay Mechanics and Game Objective

  • Solo gameplay: Designed for one player, with an option for two players.
  • Card management: Players manage Event cards, item tiles, and character abilities.
  • Exploration: Navigate inside and outside locations to achieve objectives.
  • Objective: Sabotage the German battery before the Allied landings start.
  • Time pressure: The game is timed, with the landings starting at 0700, adding urgency to the player’s actions.

    Player Experience

    In **Airborne in My Pocket**, you are a paratrooper who has been blown off course during the night before D-Day. With only a Colt .45 and your wits, you must find a way to sabotage two 24.0 cm German guns aimed at the Normandy beaches. The game combines strategic thinking with the thrill of navigating a high-pressure, time-sensitive mission. The expansions, such as Fire in the Hole, Hooah, Kilroy was Here, and Tally Ho, add more depth and variety to the gameplay.

    Pros

  • High replayability: Variations in Event and Location decks ensure different experiences each time.
  • Simple yet challenging: Easy to learn, but challenging to master.
  • Historical theme: Immersive World War II setting.
  • Expansions available: Adds more content and scenarios to the game.

    Cons

  • Limited multiplayer: Primarily designed for solo play, with limited options for two players.
  • Print & Play: Requires players to print and prepare the game components themselves.
  • Limited physical components: Does not come with pre-made physical components.

    Personal Thoughts on Airborne in My Pocket

    **Airborne in My Pocket** is perfect for fans of solo card games and those interested in World War II history. It offers a compelling narrative and challenging gameplay that can be enjoyed by players aged 10 and above. The game’s flexibility in complexity makes it accessible to both casual and experienced gamers. If you enjoy strategic solo adventures with a touch of historical drama, **Airborne in My Pocket** is an excellent choice.

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