Air War
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Air War: Modern Tactical Air Combat (1977)

Air War

Air War: Modern Tactical Air Combat is a board wargame published by Simulations Publications, Inc. (SPI) in 1977. It was designed by David C. Isby, with art and graphic design by Redmond A. Simonsen. The game details air combat in the 1970s, with each player taking control of a 1970s-era combat airplane and trying to destroy opposing aircraft. The game contains ten scenarios, with each turn representing 2.5 seconds of game time.

Why is Air War Popular?

Air War is considered an ultra-complex modern air combat simulation. It is significant because it was one of the first board games to simulate modern air combat, and it was well-received by the wargaming community. It has been praised for its attention to detail and realism.

Game Components of Air War

– Game board
– Counters representing aircraft, missiles, and other game elements
– Rulebook
– Scenario book

Game Setup of Air War

Players choose a scenario and set up the game board and counters according to the scenario’s instructions.

Gameplay Mechanics of Air War

Each turn represents 2.5 seconds of game time. Players take turns moving their aircraft and firing missiles at opposing aircraft. The game includes rules for altitude, speed, and other factors that affect combat.

Game Objective of Air War

The objective of the game is to destroy the opposing player’s aircraft.

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