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Air Superiority (1987) Board Game

Air Superiority is a board game that was first released in in 1987. It was designed by Lauretta Oblinger, Dana Reischauer, and Steve Venters, and published by Game Designers’ Workshop (GDW Games) and Hobby Japan. The game falls under the categories of Aviation/Flight, Modern Warfare, and Wargame, and is designed for 1-6 players, with the best player count being 2 or 4. The game features dice rolling, grid movement, hexagon grid, and is a scenario/mission/campaign game simulation.

Game Components of Air Superiority

  • Hexagon grid game board
  • Rulebook
  • Aircraft counters
  • Scenario cards
  • Dice
  • How To Setup Air Superiority

  • Lay out the hexagon grid game board.
  • Place the aircraft counters on their starting positions.
  • Shuffle the scenario cards and place them face down.
  • Gameplay Mechanics and Game Objective

    Players take on the role of military commanders, controlling squadrons of aircraft in combat scenarios. The objective is to outmaneuver and defeat your opponents by strategically positioning your aircraft and making tactical decisions.

    Player Experience

    Pros

  • Engaging gameplay with strategic depth
  • Realistic simulation of aerial combat
  • Replayability with different scenarios
  • Cons

  • Steep learning curve for new players
  • Lengthy gameplay time
  • Personal Thoughts on Air Superiority

    Air Superiority is a complex and challenging game that will appeal to players who enjoy deep strategy and tactical decision-making. The build quality is solid, and the game is worth the investment for fans of wargames and aviation enthusiasts. However, the game may not be suitable for casual gamers or those looking for a quick and light gaming experience. Overall, Air Superiority is a well-crafted game that offers a unique and immersive gaming experience.

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