Air Charter
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Air Charter (1970)

Air Charter

Air Charter is a board game previously published by Waddingtons, first released in 1970. The game is named after the concept of air charter, which refers to the commercial use of aircraft on non-established flight routes. The game is set in Australasia and Southeast Asia, and involves a number of small companies competing for air freight business between lesser-known airfields.

Why is Air Charter Popular?

Air Charter is a popular game because it offers players a simple and engaging experience, representing competing air-freight companies shuttling cargoes between airfields in northern Australia and Southeast Asia. The game has been around since the 1970s and has maintained its popularity over the years.

Game Components of Air Charter

The game includes:
– A plastic aircraft for each player, differentiated by color
– A playing board representing a map of Australasia and Southeast Asia
– Four fuel gauges
– Freight cards
– Incident cards
– Paper money
– Plastic pyramid shapes representing freight of three types: special foodstuffs (white), basic foodstuffs (white), and machinery (colored)

Game Setup of Air Charter

Each player is represented by a small plastic aircraft with a peg for carrying freight tokens. The playing board is marked up with airfields connected by air lanes, and each airfield has runways of varying lengths. The game is designed for two players, with a short game for younger players or as an introduction to the basic flying rules of the game, and a more complex full game involving more trading strategy.

Gameplay Mechanics of Air Charter

Players move their aircraft around the flight paths between airfields using a single die. The game is based on rolling a die and following the corresponding instructions on the freight cards. The goal is to transport freight between airfields, and the player who has the most money at the end of the game wins.

Game Objective of Air Charter

The objective of the game is to transport freight between airfields, earning money for successful deliveries and losing money for unsuccessful ones. The player who has the most money at the end of the game wins.

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