A board game cover titled "AGINCOURT: The Triumph of Archery over Armor, 25 October 1415," featuring an illustration of medieval soldiers in battle.
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Agincourt (2020)

Agincourt

Agincourt is a board wargame that simulates the Battle of Agincourt, which took place on October 25, 1415, during the Hundred Years’ War between England and France. The game was first published by Simulations Publications, Inc. (SPI) in 1978 as part of their “120 Series” of games that could be played in 120 minutes and had 120 counters. The game was designed by Richard Berg, who was known for his innovative and detailed wargame designs.

Why is Agincourt Popular?

Agincourt is considered significant because it was the first game to treat medieval warfare as a serious subject. The game is also known for its intense system that includes details such as lost arrows and dead bodies littering the field. However, some reviewers have criticized the game for being a “stultifying bore” with endless die-rolling and a lack of heart-stopping action.

Game Components of Agincourt

– A full-color contour map of the battlefield using a hex grid scaled to 34 yards (31 m) per hex
– 270 counters
– 45 cardboard counters representing military units (32 French and 13 English)

Game Setup of Agincourt

Players set up the game by placing the counters on the map according to the scenario being played.

Gameplay Mechanics of Agincourt

Agincourt is a two-player wargame in which the English and French forces face each other at the Battle of Agincourt. The game uses a hex-based movement system and a combat system that takes into account factors such as terrain, unit strength, and morale. Players roll dice to determine the outcome of combat and other actions.

Game Objective of Agincourt

The objective of the game is to achieve victory by either eliminating the enemy’s army or achieving specific victory conditions depending on the scenario being played.

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