Age of Fantasy: Skirmish is a miniatures wargame set in a fantasy world, designed by Brandon Gillam and published by One Page Rules in in 2018. The game is designed for 2 players and has a runtime of around 60 minutes. It falls under the categories of book, fantasy, miniatures, and wargame, and features gameplay mechanics such as dice rolling, line of sight, measurement movement, and simulation.
Game Components of Age of Fantasy: Skirmish
Rules: Available for free download, with frequent updates (e.g., v3.1).Miniatures: Players can use 3D printed, pre-printed resin, or paper minis. Figures can be purchased as unit packs or discounted bundles.Objective Markers: Used to define key points on the battlefield.Dice: Necessary for resolving combat and other in-game actions.Army Lists: Players can create armies using various factions, such as Goblins, Chivalrous Kingdoms, and more.
How To Setup Age of Fantasy: Skirmish
Setup involves several key steps:
Deployment: Players deploy their forces up to a specified distance (e.g., 12 inches) from opposite sides of the table.Objective Markers: Determine the number of objective markers (typically D3+2) and place them outside deployment zones. Players alternate placing these markers.Force Selection: Choose army lists within a specified point limit (e.g., 400 points), adhering to any optional rules such as force organisation.
Gameplay Mechanics and Game Objective
Gameplay Mechanics
Turn Structure: Games typically last four turns, with each turn involving movement, shooting, and combat phases.Combat Resolution: Uses dice rolls to determine outcomes, with various traits and abilities affecting results.Caster Rules: New caster rules introduce a tactical dimension to spellcasting, with a focus on balancing spell effectiveness.Cover Rules: Enhanced rules for cover provide more realistic and tactical gameplay.Random Events: Optional random events table can add unexpected challenges to each turn.
Game Objective
Control Objectives: The primary goal is to control the most objective markers at the end of the four turns. The player or warband controlling the most markers wins.
Player Experience
**Age of Fantasy: Skirmish** is praised for its simplicity and depth, making it accessible to new players while still offering strategic challenges for veterans. The game’s low figure count (15-25 per force at 400 points) allows for a varied and manageable play experience. Players appreciate the ability to use different types of miniatures, including paper minis, which keeps costs low and makes the game highly inclusive.
Pros
Simple and Balanced Rules: The game’s rules are easy to learn and have been improved for better balance.Low Cost: Allows players to start with minimal investment, especially with the option of paper minis.High Customization: Various factions and army lists offer a wide range of playstyles.Tactical Depth: Introduces several strategic elements, such as caster rules and cover mechanics.
Cons
Limited Complexity: Some players might find the rules too simplistic compared to more complex wargames.Dependence on Miniatures: While affordable options exist, the game still requires miniatures, which can be a barrier for some.
Personal Thoughts on Age of Fantasy: Skirmish
**Age of Fantasy: Skirmish** is ideal for those looking for a quick, engaging, and customizable skirmish game. It is particularly suited for new players due to its straightforward rules and low entry cost. The game’s ability to accommodate various miniatures and its expanding world with advanced rules and campaigns make it a great choice for both casual and serious wargamers. Whether you’re into fantasy settings or just looking for a fun, tactical tabletop experience, **Age of Fantasy: Skirmish** is definitely worth considering.
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