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Advanced Dungeons & Dragons Battlesystem (Second Edition) (1989) Board Game

Advanced Dungeons & Dragons Battlesystem (Second Edition) is a wargame system set in the Dungeons & Dragons universe. It was first released in 1989 and designed by Jeff Easley, Dennis Kauth, Keith Parkinson, Glen Tarnowski, and Michael Weaver. The game focuses on strategic combat between different factions within the fantasy world of Dungeons & Dragons.

Game Components of Advanced Dungeons & Dragons Battlesystem

  • Miniature figures
  • Dice (various types)
  • Rule book
  • Unit roster forms
  • Reference cards
  • Terrain and miniatures gaming accessories (such as styrofoam cut-outs, detailed miniature trees, and models of buildings)
  • Optional components: siege machines, fortifications, and magical effect markers.

    How To Setup Advanced Dungeons & Dragons Battlesystem

    Setting up Battlesystem involves preparing the battlefield with terrain features, arranging miniature figures into units, and organizing necessary game materials like dice and rule books. Players start by choosing scenarios, which can range from basic to advanced, and setting up the corresponding units and terrain. The game requires careful arrangement of miniatures and terrain to reflect the battle environment accurately. The sequence of play is outlined in the rule book, which guides players through the steps of movement, morale checks, and combat.

    Gameplay Mechanics and Game Objective

    Gameplay Mechanics

  • Sequence of Play: Includes phases for movement, morale checks, and combat.
  • Movement: Units move in formations with specific rules for charging, routing, and interacting with enemy units.
  • Morale: Units make morale checks to determine their status in battle.
  • Combat: Involves melee and missile combat with detailed procedures for resolving attacks.
  • Magic and Special Abilities: Includes rules for magical effects, flying creatures, and special unit abilities.
  • Terrain and Fortifications: Rules for fighting in and around structures like fortresses and towers.

    Game Objective

  • The primary objective is to defeat the opposing army by eliminating or routing their units.

    Player Experience

    Playing Battlesystem offers a deep and immersive experience for fans of miniatures gaming and AD&D. The game allows players to engage in large-scale battles with a high level of detail and complexity. The modular design of the rules enables players to choose their desired level of complexity, making it accessible to both new and experienced players. The game encourages strategic thinking, as players must manage unit morale, movement, and combat effectively.

    Pros

  • High Customization: Players can create and customize their own units and scenarios.
  • Detailed Rules: Provides a comprehensive system for mass combat and miniature gaming.
  • Modular Design: Allows players to select the level of complexity they prefer.
  • Immersive Experience: Combines strategy with the rich world of AD&D.

    Cons

  • Complexity: The full ruleset can be overwhelming for new players.
  • Time-consuming Setup: Preparing the battlefield and organizing units can take significant time.
  • Space Requirements: Needs a substantial amount of space to set up the battle environment.

    Personal Thoughts on Advanced Dungeons & Dragons Battlesystem

    Battlesystem is ideal for players who enjoy strategic miniatures gaming and are deeply invested in the AD&D universe. It offers a unique blend of tactical planning and role-playing elements, making it a great addition to any AD&D campaign. However, it may not be the best fit for casual gamers due to its complexity and the time required for setup and gameplay. For those willing to invest the time, Battlesystem provides a rich and engaging gaming experience that can enhance their overall AD&D adventures.

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