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Aces High (1980) Board Game

Aces High is a board game released in 1980 by 3W (World Wide Wargames). It is a simulation wargame that focuses on aerial combat during World War I, allowing players to experience the thrill of being a fighter pilot in this historical setting. Designed by Jim Hind and featuring artwork by Roy Grinnell and Rodger B. MacGowan, Aces High has gained a following among fans of aviation and wargaming.

Game Components of Aces High

  • Hexagon grid game board
  • Aircraft counters
  • Rulebook
  • Dice
  • How To Setup Aces High

  • Place the game board on a flat surface.
  • Each player chooses their aircraft counters.
  • Follow the setup instructions in the rulebook to place the counters on the board.
  • Roll the dice to determine the starting player.
  • Gameplay Mechanics and Game Objective

    In Aces High, players take turns moving their aircraft counters on the hexagon grid, simulating aerial combat maneuvers. Dice rolling and simultaneous action selection add an element of unpredictability to the game. The objective is to outmaneuver and eliminate your opponent’s aircraft while protecting your own.

    Player Experience

    Pros:

  • Immersive simulation of World War I aerial combat
  • Strategic depth with simultaneous action selection
  • Historical accuracy in aircraft design and tactics
  • Cons:

  • Steep learning curve for new players
  • Limited replay value due to fixed scenarios
  • Lack of solo play options
  • Personal Thoughts on Aces High

    As a fan of aviation and historical wargames, I appreciate the attention to detail in Aces High’s design and mechanics. The game captures the intensity and tactics of aerial combat in World War I, offering a challenging experience for players. However, the learning curve may be off-putting for casual gamers, and the lack of solo play options limits its appeal. Overall, Aces High is worth considering for enthusiasts of the genre, but others may find it too niche or complex for their tastes.

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