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Ace of Aces: Flying Machines (1983) Board Game

Ace of Aces: Flying Machines is a unique two-player board game that was released in in 1983. Designed by James Rosinus and Arne Starr, this game takes players back to the skies of World War I, where they take on the roles of pilots engaging in thrilling aerial combat.

Game Components of Ace of Aces: Flying Machines

  • Game Books: Each set includes a pair of small books, one for the German and one for the Allied player, representing World War I fighter aircraft.
  • Illustrations: Each page features an illustration showing the view from the cockpit, along with a series of maneuvers and corresponding page numbers.
  • Rules Sheet: Includes rules for basic, intermediate, and advanced games, adding factors like altitude difference, ammunition supply, and wind speed.
  • Optional Hex Board: For mapping maneuvers onto a hex grid.

    How To Setup Ace of Aces: Flying Machines

    Players start by each holding a book, with the pages synchronized to depict the same scenario. There is no need for a table, making the game portable and easy to set up. Players simply turn to the same page number in their respective books and begin selecting maneuvers.

    Gameplay Mechanics and Game Objective

  • Maneuver Selection: Players choose maneuvers listed on their pages, leading to new page numbers and views of their opponent.
  • Position Update: Both players turn to the new page numbers announced by their opponent, updating their positions relative to each other.
  • Shooting Mechanic: The game objective is to maneuver the opponent into the sights of your guns to shoot them down.
  • Compatibility: Different sets are compatible, allowing for various aircraft matchups.
  • Customization: Intermediate and advanced rules add complexity with factors like altitude, ammunition, and wind.

    Player Experience

    **Ace of Aces: Flying Machines** offers a immersive and quick-to-learn experience. Players can feel the thrill of World War I aerial combat without the complexity of traditional wargames. The game can be played anywhere, enhancing its appeal for those who enjoy portable and interactive games.

    Pros

  • Easy to Learn: Basic version can be taught in a couple of minutes.
  • Portable: No table required, making it easy to play anywhere.
  • Immersive: Provides a strong sense of involvement in WWI aerial combat.
  • Customizable: Advanced rules add depth and complexity.
  • Awards and Recognition: Won the Charles S. Roberts Award and inducted into the Origins Awards Product Hall of Fame.

    Cons

  • Cost: Historically noted as relatively expensive, nearly £10 in the UK at the time of release.
  • Limited Complexity in Basic Version: Some players might find the basic version too simple.

    Personal Thoughts on Ace of Aces: Flying Machines

    **Ace of Aces: Flying Machines** is ideal for those who enjoy unique, interactive gaming experiences and are interested in historical aviation. It is particularly suited for players who appreciate quick, strategic games that can be played on the go. The game’s simplicity and customization options make it accessible to both new and experienced gamers. If you’re looking for a game that combines history, strategy, and portability, **Ace of Aces: Flying Machines** is definitely worth considering.

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