Abaddon (2012) Board Game
Abaddon is a miniatures wargame set in a science fiction universe, where players control factions battling for control of a post-apocalyptic Earth. Released in 2012, the game was designed by Wan Chiu, Nate Furman, Zac Pensol, Chris Quilliams, and David Wilson. The game features grid movement, dice rolling, and hand management mechanics, making for a strategic and engaging gameplay experience.
Game Components of Abaddon
How To Setup Abaddon
Setup involves consulting one of the fifteen scenarios, selecting the miniatures that comprise the forces, laying out the terrain pieces and units on the board as shown, and shuffling both the Weapon System and Wild Fire decks. Players then draw their hand of Weapon System cards to begin. The game board is a square grid, which is used for orthogonal or diagonal movement and firing.
Gameplay Mechanics and Game Objective
Mechanics
Game Objective
Player Experience
Abaddon offers a fun, light strategy experience with a strong emphasis on luck and randomness. Players must manage resources, make tactical decisions, and adapt to the unpredictable outcomes of the Activation Dice and card draws. The game is easy to learn but does not lack in excitement, with the potential for dramatic turnarounds due to the Wild Fire cards and combat outcomes.
Pros
Cons
Personal Thoughts on Abaddon
Abaddon is perfect for the “beer and pretzels” crowd who enjoy light, fun, and fast-paced games. It’s ideal for those who miss the simplicity and excitement of 90’s-style games, where blowing things up with giant robots is the primary goal. While it may not offer the strategic depth some players crave, it provides an entertaining experience that is easy to dive into and enjoy with friends.
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