A Victory Denied: Crisis at Smolensk, July-September, 1941 (2009) Board Game
A Victory Denied: Crisis at Smolensk, July-September, 1941 is a board game designed by Adam Starkweather and published by Game Journal in in 2009. The game is set during World War II and focuses on the critical battle at Smolensk on the Eastern Front. Players take on the roles of the German and Soviet forces as they battle for control of this strategic city.
Game Components of A Victory Denied: Crisis at Smolensk, July-September, 1941
How To Setup A Victory Denied: Crisis at Smolensk, July-September, 1941
To set up the game, players must place German and Soviet units on the map according to the colored symbols and specific setup instructions. Several charts, tables, and tracks need to be initialized, and the chit-pull system must be prepared. The rulebook includes detailed setup instructions, ensuring that all components are correctly positioned before the game begins.
Gameplay Mechanics and Game Objective
Player Experience
**A Victory Denied** offers a deeply immersive and historically rich experience, allowing players to delve into the complexities of World War II strategy. The game spans 240 minutes, making it a significant commitment but one that rewards careful planning and tactical execution. The medium difficulty level ensures that the game is engaging without being overly daunting.
Pros
Cons
Personal Thoughts on A Victory Denied: Crisis at Smolensk, July-September, 1941
**A Victory Denied** is ideally suited for wargame enthusiasts and those with a keen interest in World War II history. It offers a rich and challenging experience that rewards careful strategy and historical knowledge. However, due to its complexity and long playtime, it may not be the best fit for casual or new board game players. If you’re looking for a game that combines historical depth with engaging mechanics, **A Victory Denied** is certainly worth considering.
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