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A Royal Will (2021) Board Game

A Royal Will is a card game designed by Marlon Fussell and published by MEGA MINT Games in in 2021. It falls under the category of Fantasy and Party games, with a science fiction twist. The game is designed for 2 to 6 players, with a runtime of 10 to 25 minutes, making it a quick and easy game to pick up and play. The game is recommended for players aged 14 and above, and it is known for its fun and engaging gameplay mechanics.

Game Components of A Royal Will

  • Deck of 25 cards: 6 types of cards repeated 4 times each, with one card type appearing only once.
  • Coins: All coins have the same denomination but feature different symbols.
  • Player cards: Each player receives two cards per round.
  • Illustrated robotic-like creatures: Serving as the characters chasing after the family will.

    How To Setup A Royal Will

    To set up the game, each player starts with 2 coins. A deck of 25 cards is shuffled, and each player is dealt 2 cards per round. The coins are placed in the middle of the table, with the amount scaling based on the player count.

    Gameplay Mechanics and Game Objective

  • Card Play: Each player plays one card face-up to trigger an action (e.g., betting, disrupting other players) and places the other card face-down to denote the number of coins they will receive.
  • Coin Distribution: Players receive coins based on their face-down cards if the total does not exceed the available coins.
  • Busting: If the available coins are insufficient, the greediest player must spend 2 coins, and no one receives coins.
  • Objective: The first player to accumulate 10 coins wins the game.
  • Reshuffling: The deck is reshuffled every round, maintaining the same odds for each card type.

    Player Experience

    Players experience a game that is quick, lasting less than 15 minutes, including the teach. However, the game lacks depth and meaningful decision-making. Each round involves random card draws, limiting player agency and strategic planning. The gameplay is straightforward but often feels too easy or too reliant on chance.

    Pros

  • Quick Gameplay: Games last less than 15 minutes.
  • Simple Rules: Easy to learn and teach.
  • Well-Illustrated Components: Attractive robotic-like creatures and well-designed cards.

    Cons

  • Lack of Depth: Limited strategic options and high reliance on chance.
  • Repetitive: Reshuffling the deck every round does not allow for strategic adaptations.
  • Unengaging: Players often find the game uninteresting and too easy to win.

    Personal Thoughts on A Royal Will

    **A Royal Will** is best suited for those looking for a very light, filler game that does not demand much time or strategic thinking. While it has some appealing artwork, the game fails to provide engaging and meaningful moments, making it less desirable for serious gamers or those seeking a more immersive experience. It might be a non-offensive addition to a game night lineup but does not stand out as a memorable or enjoyable game.

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