| | | | | |

A Distant Plain (2013) Board Game

A Distant Plain is a board game that was released in in 2013. It is part of the COIN (Counter Insurgency) series of wargames by GMT Games. The game is designed to simulate the complex and dynamic nature of modern warfare, specifically focusing on the conflict in Afghanistan.

Game Components of A Distant Plain

  • Map: Area Movement map of Afghanistan
  • Factions: Coalition, Government, Taliban, and Warlords
  • Cards: 72 event cards, Propaganda cards, and various faction capability cards
  • Tokens: Representing units, resources, and various game states
  • Rulebook** and **Playbook**
  • Flow charts** for managing factions in solo or multi-player games.

    How To Setup A Distant Plain

    Setting up the game involves preparing the map, distributing faction-specific components, and shuffling the event decks. Each player or solo gamer must align their faction’s goals and resources, ensuring all components are correctly placed according to the rulebook. The setup phase is crucial as it sets the stage for the complex interplay between the different factions.

    Gameplay Mechanics and Game Objective

  • Coalition-Government Joint Operations: Coordinate efforts to counter insurgency.
  • Volatile Pakistani Posture: Manage the impact of Pakistan’s stance on the conflict.
  • Evolution of Tactics and Technology: Adapt strategies as the game progresses.
  • Government Graft and Desertion: Navigate internal challenges within the Government faction.
  • Coalition Casualties: Manage the human cost of the conflict.
  • Afghan Returnees: Handle the return of Afghan refugees.
  • Pashtun Ethnic Terrain: Utilize terrain to influence military and political outcomes.
  • Multiple Scenarios: Play through different scenarios reflecting various stages of the conflict.
  • Event Deck: Draw cards that introduce new challenges and opportunities.

    Game Objective

    The objective varies by faction:

  • Coalition: Stabilize Afghanistan and reduce insurgency.
  • Government: Maintain control and legitimacy.
  • Taliban: Disrupt governance and expel foreign forces.
  • Warlords: Maximize influence and power.

    Player Experience

    Playing **A Distant Plain** is an immersive experience that requires strategic thinking and adaptability. Players must navigate the intricate web of alliances, rivalries, and political maneuvering that characterize the Afghan conflict. The game’s asymmetrical design ensures that each faction has unique challenges and opportunities, making each playthrough distinct. The integration of political, cultural, and economic elements alongside military operations adds depth and realism to the game.

    Pros

  • Deep Strategy: Complex and challenging gameplay.
  • Historical Relevance: Provides insight into the Afghan conflict.
  • Asymmetrical Design: Each faction offers a unique play experience.
  • High Replayability: Multiple scenarios and event cards ensure varied playthroughs.
  • Solitaire Option: Full solitaire system for solo players.

    Cons

  • Steep Learning Curve: Requires time to understand the rules and mechanics.
  • Complex Setup: Initial setup can be time-consuming.
  • Sensitive Subject Matter: The game deals with real-world conflicts, which may be uncomfortable for some players.

    Personal Thoughts on A Distant Plain

    **A Distant Plain** is ideal for gamers interested in modern irregular warfare and those who appreciate deep, strategic gameplay. It is particularly suited for players who enjoy learning about history through interactive mediums and are comfortable with the complexities and sensitivities of real-world conflicts. While it may not be the best introduction for new wargamers due to its complexity, it offers a rich and rewarding experience for those willing to dive in.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *