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A Bridge Too Far: Arnhem (alternate) (1976) Board Game

A Bridge Too Far: Arnhem (alternate) is a wargame set during World War II, specifically focusing on the ill-fated Operation Market Garden. Designed by Jay A. Nelson and published by Simpubs Ltd. in 1976, this game offers players the chance to recreate the intense battles that took place in Arnhem, Netherlands.

Game Components of A Bridge Too Far: Arnhem

  • Map: A 22″ x 17″ paper hex grid map scaled at 1 km (5/8 mi) per hex.
  • Counters: 100 die-cut counters.
  • Rulebook: A rulebook common to all four games in the *Westwall* quadrigame series, and a rulesheet with rules unique to *Arnhem*.

    How To Setup A Bridge Too Far: Arnhem

    To set up the game, players place military units and reinforcements on the board according to the scenario chosen. The game includes a historical scenario where units are placed in their actual historical positions and times, and a “free deployment” scenario where players have more flexibility in unit placement.

    Gameplay Mechanics and Game Objective

  • Gameplay Mechanics:
    – Alternating “I Go, You Go” turns where the Allied player moves and fires, followed by the German player.
    – Each turn represents one day of game time, lasting for ten turns.
    – Special rules for bridge demolition, bridge repair, and river crossings.
    – Optional rule for randomly determining weather conditions.

  • Game Objective:
    – The Allied player aims to take and hold strategic bridges over the Rhine.
    – The German player seeks to defend these bridges and cut off the Allied advance.

    Player Experience

    This game offers a balanced and engaging experience for both beginners and experienced players. The simple yet elegant mechanics make strategic decisions crucial for both sides. The Allies must carefully plan their advance and secure key positions, while the Germans must strategically defend and disrupt the Allied supply lines.

    Pros

  • Simple and Elegant Mechanics: Easy to learn but challenging to master.
  • Strategic Depth: Important decisions for both the Allies and Germans.
  • Historical Accuracy: Faithfully represents the challenges and outcomes of Operation Market Garden.
  • Versatility: Includes both historical and free deployment scenarios.

    Cons

  • Limited Troop Numbers: Reflects the historical difficulties faced by the Allies in securing the long road to Arnhem.
  • Short Game Length: The game lasts for ten turns, which may be too short for some players.

    Personal Thoughts on A Bridge Too Far: Arnhem

    This game is ideal for those interested in World War II history and tactical strategy. It is suitable for both new and experienced wargamers, offering a quick and intense gaming experience that highlights the complexities and challenges of Operation Market Garden. If you’re looking for a game that combines historical accuracy with engaging gameplay, *A Bridge Too Far: Arnhem* is an excellent choice.

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