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Saga (2004) Board Game

Saga is a board game released in 2004 that is designed for 2-4 players. It is a card game that incorporates elements of fighting and medieval themes. The game is designed by Anke Pohl, Thilo Rick, and Bernd Wagenfeld, and features artwork from 999 Games, KOSMOS, and Überplay. Saga falls under the categories of card game, fighting, and medieval, and includes gameplay mechanics such as area majority/influence, hand management, open drafting, set collection, and take that.

Game Components of Saga

  • Knight cards: Each player has a set of 12 knight cards, each with a different symbol on the back and composed of six different colored cards (orange, yellow, green, blue, red, and purple) with varying numerical values.
  • Tokens: Fame points in denominations of 1, 2, 5, and 10.
  • Kingdom cards: Six cards, one for each color, placed face up in the middle of the board, each with two sides featuring different special abilities.
  • Castles: Represented by castle cards that players can attack and defend.

    How To Setup Saga

    To set up the game, each player receives a set of knight cards. A pile of tokens for fame points is placed near the board. Six Kingdom cards, one for each color, are laid out face up. Each castle is defended by two knights, one matching the castle’s color and the other of a different color. Players choose who goes first, and play proceeds clockwise.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Knight Card Play: Players play one knight card from their hand each turn to start or add to an attacking force.
  • Attacking Castles: The color of the first knight played determines the castle being attacked; subsequent knights must be of different colors.
  • Defending Castles: The total sum of the attackers’ numbers must be higher than the defenders’ sum to win the castle.
  • Special Abilities: Each knight card has special abilities on both sides, allowing players to choose or randomly decide which to use.
  • Fame Points: Players earn fame points for controlling castles and can purchase free knights using these points.

    Objective

  • The game ends when one player lays down their last knight card.
  • Players score points from their fame chips, the total sum of their defending forces, and any bonuses from castles.
  • Points are deducted for the value of knights left in the hand.
  • The player with the highest score wins.

    Player Experience

    Playing Saga is an exercise in strategic planning and timing. The game appears simple at first glance but quickly reveals its depth as players need to decide when to attack castles, which castles to target, and how to manage their knight cards effectively. The special abilities on the knight cards add a layer of complexity, as does the decision to take free agents, which can be both beneficial and costly.

    Pros

  • Strategic Depth: The game requires careful planning and timing, making each decision crucial.
  • Varied Strategies: Players can choose between quick conquests or slow, methodical expansion.
  • Special Abilities: The dual-sided knight cards offer flexibility and unpredictability.
  • Replay Value: Different tactics and card draws ensure high replayability.

    Cons

  • Runaway Leader Problem: Early successes can significantly advantage a player, making it hard for others to catch up.
  • Card Management: Managing knight cards to minimize end-game penalties can be challenging.

    Personal Thoughts on Saga

    Saga is for players who enjoy strategic area control games with a unique twist. It is ideal for those who appreciate games that demand careful planning and adaptability. While it may not be the best fit for casual gamers due to its complexity and potential for a runaway leader, it is a great choice for those looking to challenge themselves and explore different strategies.

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