Jericho (2006) Board Game
Jericho is a card game designed by Thomas Lehmann and published by ABACUSSPIELE in in 2006. The game is set in ancient Jericho, focusing on the biblical story of the city’s walls coming down. Players take on the roles of tribes trying to gain influence and power in the city.
Game Components of Jericho
How To Setup Jericho
To set up Jericho, players first build the draw deck by dispersing three scoring cards randomly throughout the deck of wall and trumpet cards. Each player receives a hand of cards. At the beginning of each round, each player adds a card to the supply pile, which is formed into a “disorganized heap.” This setup ensures that the game starts with a mix of wall-building and scoring opportunities.
Gameplay Mechanics and Game Objective
Player Experience
Jericho offers a concise yet frustratingly engaging experience. Players must balance building their walls with the constant threat of opponents using trumpet cards to shorten them. The game involves strategic planning, as players need to memorize which cards are in the supply and in other players’ hands to make informed decisions. Each round becomes increasingly challenging as players’ hands shrink, limiting their options.
Pros
Cons
Personal Thoughts on Jericho
Jericho is ideal for those who enjoy quick, strategic games with a competitive edge. It’s a great fit for families or casual game nights due to its short playtime and easy-to-learn rules. However, the game’s aesthetic and the high luck factor might not appeal to everyone, especially those seeking more visually polished or strictly strategic experiences. Despite its quirks, Jericho remains a fun and challenging game that can be enjoyed by a wide range of players.
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