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Kairo (2012) Board Game

Kairo is a board game released in 2012, designed by Oliver Schlemmer and published by Queen Games. It falls under the categories of Arabian and Economic, with a runtime of 45 minutes and suitable for players aged 8 and above. The game incorporates mechanics such as End Game Bonuses, Grid Movement, Hand Management, Open Drafting, and Square Grid.

Game Components of Kairo

  • Game board featuring a bustling Cairo market
  • Six colored stalls
  • Stall cards highlighting sections on the game board
  • Market barker cards
  • Coins in six different colors
  • Customer tokens
  • Medals for victory points

    How To Setup Kairo

    To set up Kairo, players first place three colored stalls out of six on the game board. Each player receives three stall cards and one coin of each of the six colors. Five colored customers are placed at specific locations on the board, with the sixth customer set aside. This initial setup prepares the market for the players to start building and expanding their stalls.

    Gameplay Mechanics and Game Objective

  • Draw Cards: Players can draw two stall cards or market barker cards, either face-up or face-down.
  • Move Customers: Players move customers to the closest stall of the same color, using market barker cards to guide them past other stalls if needed.
  • Build/Expand Stalls: Players use stall cards to build new stalls, expand existing ones, or move blocked-off stalls. Expanding stalls requires paying coins and earns victory points.
  • Earn Coins and Victory Points: Players earn coins when customers visit their stalls and receive medals for having the largest or tied-largest stalls of a color.
  • Final Phase: When expansions run low in one or two colors, players can only build or expand stalls. The game ends after all players have finished these actions, and the player with the most victory points wins.

    Player Experience

    Kairo offers a fast-paced and engaging experience, lasting about 45 minutes. The game combines strategic planning with the randomness of customer movement, making each game unique. The attractive board and components add to the immersive theme of running stalls in a Cairo market.

    Pros

  • Attractive and Functional Board: The board is visually appealing with 3D elements and clear zones.
  • Strategic Depth: Players must balance card draw, customer movement, and stall expansion strategically.
  • Quick Gameplay: Games are typically short, making it accessible for a wide range of players.
  • Interactive Mechanics: Market barker cards add a tactical layer to customer movement.

    Cons

  • Complex Stall Actions: The rules for building and expanding stalls can be a bit convoluted for new players.
  • Limited Actions Per Turn: Players can only perform one of three actions per turn, which might feel restrictive.

    Personal Thoughts on Kairo

    Kairo is ideal for those who enjoy economic and strategy games with a unique theme. It’s a great choice for families or casual gamers looking for a game that’s easy to learn but challenging to master. The game’s short playtime and attractive components make it a standout in its category. If you’re a fan of games like Ticket to Ride, you’ll find Kairo’s mechanics similarly engaging but with its own twist.

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