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Deep State: New World Order (2019) Board Game

Deep State: New World Order is a board game released in 2019 by CrowD Games. Designed by Konstantin Seleznev and featuring artwork by Alexander Khromov, the game falls into the political and spies/secret agents category. With a runtime of 40-75 minutes and suitable for players aged 14 and up, Deep State: New World Order offers a unique gaming experience centered around hand management, market mechanics, set collection, and worker placement.

Game Components of Deep State: New World Order

  • World Domination Project Sheets: 4
  • Covert Operation Cards: 6
  • Objective Cards: 68
  • Secondary Objective Cards: 35
  • Treaty Cards: 46
  • Wooden Tokens: Supervisor, Headhunter, 50 Agent Tokens, 10 Ghost Agent Tokens
  • Treaty Tokens: 3
  • HOC Action Cards: 14
  • HOC Identity Card: 1
  • HOC Project Order Tokens: 3
  • Men of Action Cards: 18
  • Scoring Pad: 1
  • Reference Cards: 11
  • Game Rules & Reference Guide**.

    How To Setup Deep State: New World Order

    To set up the game, each player receives 4 cards from the Treaty Deck. The Infiltration Zone is set up with the Objective Cards, and various cards and tokens such as World Domination Projects, Covert Operations, and others are placed on the table. Each player starts with 10 agents, with 3 agents immediately going to the Active Reserve and the rest in the Recruitment Pool. The game board is organized to include tracks for different types of influence and power, which players will manipulate throughout the game.

    Gameplay Mechanics and Game Objective

  • Game Mechanics: Hand Management, Set Collection, Worker Placement, Market
  • Game Objective: Players aim to become the head of a new world government by gaining the most influence points through infiltrating political, financial, and social institutions, making treaties, and carrying out covert operations.
  • Phases:
  • Action Phase: Players perform one of four available actions.
  • Takeover Phase: Players take over Objective Cards using their agents.
  • Treaty Phase: Players can make treaties with other organizations to gain extra points and special abilities.

    Player Experience

    **Deep State: New World Order** offers a deep strategic gameplay experience with high player interaction. Players must manage their secret agents carefully, as these agents are the only resource for fulfilling various game actions. The game features a strong sociopolitical theme, with players conspiring against each other to achieve global domination. While the game has a simplicity that allows for easy initial play, it also offers complex strategies for heavier gamers. However, some players have noted that the rulebook can be difficult to interpret, requiring both rule booklets for reference during play.

    Pros

  • Great Components: High-quality game pieces and artwork.
  • Strategic Play: Deep strategic gameplay with multiple choices.
  • High Player Interaction: Players frequently interact to disrupt each other’s plans.
  • Strong Theme: Solid sociopolitical background featuring well-known organizations.
  • Solo Mode: The solo mode offers similar gameplay to the multiplayer version.

    Cons

  • Complex Rulebook: The rules can be difficult to interpret.
  • Need for Both Rule Booklets: Players need both rule booklets for reference.
  • Slow Gameplay: The game can feel slow, especially with player interference and resource management.
  • Luck Element: The game has a significant luck element, particularly with card drafting.

    Personal Thoughts on Deep State: New World Order

    **Deep State: New World Order** is a game tailored for fans of strategic and thematic games, particularly those interested in geopolitics and conspiracy theories. However, it may not be the best fit for everyone due to its complex rules and slow gameplay. The game is ideal for players who enjoy deep strategic planning and are willing to invest time in understanding the intricate mechanics. Despite its potential for immersive gameplay, it may disappoint those seeking a more fast-paced or straightforward experience.

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