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Lee vs. Grant: The Wilderness Campaign of 1864 (1988) Board Game

Lee vs. Grant: The Wilderness Campaign of 1864 is a board game that focuses on one of the key battles of the American Civil War. The Wilderness Campaign was fought between the Union Army of the Potomac, led by General Ulysses S. Grant, and the Confederate Army of Northern Virginia, led by General Robert E. Lee. The battle took place in the dense forests of Virginia in 1864 and was known for its brutal and costly nature.

Game Components of Lee vs. Grant: The Wilderness Campaign of 1864

  • Hex Grid Map: A map of the area between Fredericksburg and Petersburg, scaled at 1:200,000, with each hex representing two miles (3.2 km).
  • Counters: 520 die-cut counters.
  • Charts: Various charts for gameplay.
  • Counter Tray: For organizing counters.
  • Rulebook: Detailed rules for the game.

    How To Setup Lee vs. Grant: The Wilderness Campaign of 1864

    Setting up the game involves laying out the hex grid map, sorting and placing the counters according to the specific scenario or campaign being played, and ensuring all players have access to the necessary charts and rulebook. The setup is relatively complex due to the detailed nature of the game, requiring careful attention to the initial deployment of units and resources.

    Gameplay Mechanics and Game Objective

  • Game Split: The game is divided into a Basic game with six scenarios, three Advanced scenarios, and several Campaign scenarios.
  • Unit Activation: Units are activated based on a combination of die rolls and the get-up-and-go rating of their commanders.
  • Movement and Supply: Players manage movement and supply lines, with advanced scenarios introducing sea movement.
  • Leader Rules: Leaders’ effectiveness impacts unit performance.
  • Objective: The primary objective is to outmaneuver and defeat the opposing army, with the Union aiming to capture Richmond and the Confederates aiming to defend their capital.

    Player Experience

    Playing *Lee vs. Grant* is an immersive experience that delves deep into the strategic and tactical aspects of the Wilderness Campaign. Players must navigate the unpredictability of war, as every unit’s movement allowance is determined by die rolls combined with the commander’s rating. This mechanic introduces a significant element of randomness, making each game turn unique and challenging.

    Pros

  • Historical Accuracy: The game is praised for its historical accuracy and detailed simulation of the campaign.
  • Complexity: Offers a rich and complex gameplay experience suitable for experienced wargamers.
  • Awards: Won two Charles S. Roberts Awards in 1989.
  • Replayability: Multiple scenarios and the random nature of unit movement ensure high replayability.

    Cons

  • Steep Learning Curve: The game’s rules and mechanics can be overwhelming for new players.
  • Time-Consuming: Setting up and playing the game can be quite time-consuming due to its complexity.
  • Limited Appeal: Primarily appeals to wargaming enthusiasts and those with a strong interest in the American Civil War.

    Personal Thoughts on Lee vs. Grant: The Wilderness Campaign of 1864

    *Lee vs. Grant* is a game tailored for serious wargamers and history enthusiasts. It offers a deep and engaging experience that mimics the complexities and unpredictabilities of real warfare. However, its complexity and time requirements make it less accessible to casual gamers. For those who enjoy strategic depth and historical realism, this game is a gem in the world of board wargaming.

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