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Invaders (2013) Board Game

Invaders is a card game released in 2013 and designed by Chechu Nieto. It falls under the categories of Fighting, Horror, and Science Fiction. The game is designed for 2 players and has a runtime of approximately 60 minutes. With its focus on hand management and variable player powers, Invaders promises an engaging and strategic gameplay experience.

Game Components of Invasions

  • Map: Beautiful and detailed, although area borders are poorly printed.
  • Tokens: Thick, rounded, and very thematic.
  • Rules: Includes historical objectives, administration, economy, diplomacy, and military rules.
  • Scenarios: Multiple scenarios, including the Julian Scenario and Britannia Scenario, to introduce players to the game in digestible chunks.

    How To Setup Invasions

    To set up “Invasions,” players start by choosing a scenario, such as the Julian Scenario, which is a small and introductory scenario. This involves placing the map, distributing tokens, and understanding the specific rules and objectives for that scenario.

    Gameplay Mechanics and Game Objective

  • Control Territories: Players aim to control territories, pillage cities, and kill enemies to gain points.
  • Lead Multiple Nations: Players can lead several nations simultaneously, each with unique rules and historical objectives.
  • Administrative, Economic, Diplomatic, and Military Management: Players must manage various aspects of their nations.
  • Victory Points: Points are awarded for controlling territories, conquering key cities, and other achievements.

    Player Experience

    The game offers a complex and immersive experience, simulating the volatile times of the Roman Empire’s collapse and the migrations of various tribes. However, the rules can be time-consuming to learn and may be ambiguous or contain errors.

    Pros

  • Historical Depth: Great idea behind the game, depicting a significant period in European history.
  • Thematic Components: Tokens are well-designed and thematic.
  • Feedback Integration: The author listened to player feedback, providing additional scenarios to ease learning.
  • Complexity: Allows players to manage multiple nations and various aspects of their societies.

    Cons

  • Complexity Overload: The game is very complex, making it feel more like a computer game than a board game.
  • Rule Ambiguities: Errors, ambiguous wording, and complex exceptions in the rules.
  • Graphics Issues: Unit names overlapping with figures, poor border printing on the map.

    Personal Thoughts on Invasions

    This game is for historical strategy enthusiasts who enjoy complex, in-depth gameplay. It is not for casual players due to its intricate rules and prolonged setup time. However, for those interested in reenacting historical periods and managing multiple aspects of their nations, “Invasions” offers a rich and challenging experience.

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