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Siberia (2011) Board Game

Siberia is a board game released in 2011, designed by Klemens Franz and published by dlp games. It is an economic and industry/manufacturing game that is suitable for 2-4 players, with a recommended player count of 3. The game has a runtime of around 60 minutes and is suitable for players aged 10 and above.

Game Components of Siberia

  • Worker cards: Each player starts with one worker card.
  • Action cards: Players begin with five action cards, each representing a combination of one of the five resources (gas, charcoal, petroleum, diamonds, gold) and one of the character types (investors, salesmen, workers).
  • Resource cards: Representing the five resources, these are drawn from the resource deck.
  • Investor cards: Each investor has a different resource symbol.
  • Salesman cards: These boost the value of resources or character types.
  • Resource deck: Contains face-down cards that are drawn and replaced during the game.

    How To Setup Siberia

    To set up Siberia, each player starts with one worker card on the table and five action cards in hand. The resource deck is prepared, and players are ready to extract resources. The game begins with players taking turns to manage their hand of action cards efficiently.

    Gameplay Mechanics and Game Objective

  • Resource Extraction: Players extract resources by taking one card from the resource row for each worker they have, then replacing those cards with face-down cards from the resource deck.
  • Character Roles:
  • Investors: Reduce the number of cards needed to extract a specific resource.
  • Salesmen: Increase the value of resources or character types at the end of the game.
  • Workers: Allow players to extract more resources.
  • Game End: When the last resource card is revealed, each player takes a final turn, and scores are tallied. Players earn $1,000 for each character and the printed value for each resource card, unless modified by salesmen.
  • Objective: The player with the highest total score wins.

    Player Experience

    Siberia: The Card Game offers a blend of simple rules, quick play, and great depth, making it an engaging experience. Players must manage their hand cleverly, as each action card can only be used for one purpose—either for its resource or its character type. This hand-management mechanic presents tricky choices and ensures high replayability.

    Pros

  • Simple yet Deep: Easy to learn but challenging to master.
  • High Replayability: Different strategies and outcomes each game.
  • Quick Play: Games are relatively short, making it accessible for various player groups.
  • Clever Hand Management: Requires strategic thinking and planning.

    Cons

  • Limited Player Interaction: Focus is more on individual resource management rather than direct player interaction.
  • Luck of the Draw: Dependence on the cards drawn can affect strategy.

    Personal Thoughts on Siberia

    Siberia: The Card Game is ideal for fans of hand-management and resource extraction games. It is suitable for players who enjoy strategic planning and making tough decisions within a simple yet engaging framework. This game is perfect for those looking for a quick, challenging experience that requires clever card management without the need for complex rules or lengthy gameplay sessions.

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