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Herbalism (2017) Board Game

Herbalism is a card game released in 2017 by EmperorS

  • It is designed by Eros Lin and Liu Xiao, with artwork by Stephen Tsai. The game falls under the categories of Card Game, Deduction, Medical, Memory, Mythology, and Puzzle. With its unique blend of mechanics such as Betting and Bluffing, Hand Management, Memory, and Trading, Herbalism offers players a challenging and engaging gameplay experience.
  • Game Components of Herbalism

  • Ingredient cards (2 Red, 3 Yellow, 4 Green, 5 Blue)
  • Pharmacist Markers
  • Cure Markers (double-sided with “Answer” and “Follow”)
  • Action Cards
  • Victory Point Markers
  • Prediction Markers (for Advanced Variant)
  • Medicine Cards
  • Start and Action Markers

    How To Setup Herbalism

    To set up Herbalism, shuffle the ingredient cards and place two under the “Cure” Action Card. Lay out the remaining Medicine Cards. Each player receives a Pharmacist Marker and a Cure Marker in their chosen color. For the Advanced Variant, set out the Prediction Markers. Distribute the Action and Start Markers, and set aside the Victory Point Markers.

    Gameplay Mechanics and Game Objective

  • Player Movement: Move the pharmacist token to any medicine card, which cannot be the same as the previous turn.
  • Actions: Choose one of five actions based on the medicine card:
  • Inquiring: Give an opponent a card and they announce how many cards of the other color they have.
  • Brewing: Receive one or two cards of specific colors from an opponent.
  • Curing: End the round by guessing the two cards under the Cure card.
  • Guessing: Other players can place their Cure markers to agree or disagree with the guess.
  • Objective: Be the first to correctly guess the cure to earn the title of “God Farmer.”

    Player Experience

    Herbalism blends elements of detective games like Clue and card games like Go Fish, creating a unique hybrid experience. Players must balance sharing information with other players to gain insights while keeping some knowledge secret to improve their chances of winning. The game requires strategic thinking and social deduction.

    Pros

  • Engaging Gameplay: Combines deduction and strategy in a unique way.
  • Short Playtime: Suitable for a quick game session.
  • Family-Friendly: Appropriate for players as young as 8 years old.
  • Social Interaction: Encourages communication and negotiation among players.

    Cons

  • Limited Complexity: May be too simple for experienced gamers.
  • Luck Factor: Initial card draws can significantly influence gameplay.
  • Repetitive Actions: Some players might find the actions repetitive after several rounds.

    Personal Thoughts on Herbalism

    Herbalism is an excellent choice for families or casual game nights, offering a fun and interactive experience that teaches strategic thinking and social deduction. It is particularly suitable for younger players due to its simplicity and short playtime. However, experienced gamers might find it lacking in complexity and depth. Overall, it is a great introduction to more complex board games and an enjoyable way to spend time with friends and family.

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