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…and then, we held hands. (2015) Board Game

…and then, we held hands. is a unique board game that was released in in 2015. It was designed by Marie Cardouat, David Chircop, and Todd Sanders, and features artwork by LudiCreations. The game is a cooperative experience designed for two players, where communication limits and hand management are key elements of gameplay.

Game Components of …and then, we held hands.

  • Deck of Cards: Containing various emotions, actions, and objectives.
  • Player Boards: For each player to manage their hand and emotions.
  • Tokens: Representing emotions and actions.
  • Rulebook**

    How To Setup …and then, we held hands.

    To set up the game, each player chooses a player board and receives a starting hand of cards. The deck is shuffled, and a certain number of cards are drawn to form a face-down deck. Players place their tokens on the starting space of their player board. The objective cards are placed within reach of all players. The setup is straightforward, ensuring players can quickly begin their cooperative journey.

    Gameplay Mechanics and Game Objective

  • Hand Management: Players manage their hand of cards carefully, as each card can represent an emotion or an action.
  • Cooperative Play: Players work together to navigate through a story, making decisions that affect both characters.
  • Emotion Management: Players must balance their characters’ emotions to progress through the story.
  • Objective Completion: The goal is to complete the story objectives while managing the emotional state of the characters.

    Player Experience

    In ***…and then, we held hands.**, players take on the roles of two characters in a relationship, navigating through a narrative filled with emotional challenges. The game requires careful communication and strategic planning to ensure the characters’ emotional states are managed effectively. The cooperative nature of the game fosters teamwork and empathy among players.

    Pros

  • Deep Emotional Engagement: The game delves into complex emotional themes, making it a unique and immersive experience.
  • Cooperative Challenge: Encourages teamwork and communication among players.
  • Replayability: The deck of cards and the story objectives offer a high level of replayability.

    Cons

  • Emotional Intensity: The game’s focus on emotional management can be intense and may not be suitable for all players.
  • Complexity: The game mechanics, while engaging, can be complex and require a learning curve.

    Personal Thoughts on …and then, we held hands.

    This game is ideal for players who enjoy cooperative games and are looking for a deeper, more emotionally engaging experience. It is particularly suited for players interested in narrative-driven games and those who value strong teamwork and communication. However, due to its emotional intensity and complexity, it may not be the best fit for casual or younger players.

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