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Grant Takes Command (2001) Board Game

Grant Takes Command is a board game released in 2001, designed by Rick Barber and Keith Rocco. It is set during the American Civil War, a pivotal moment in U.S. history. The game allows players to take on the roles of Union and Confederate generals as they strategize and battle for control of key territories.

Game Components of Grant Takes Command

  • 3 Counter Sheets**
  • 2 22”x32” mapsheets** (North and South sections)
  • 1 Rules Booklet**
  • 2 Charts and Tables Cards**
  • 1 Off Map Display Card**
  • 2 6-sided Dice**.

    How To Setup Grant Takes Command

    Setting up the game involves placing units and control markers on the map according to the scenario being played. For example, in Scenario 1: The Battle of the Wilderness, players use only the GTC North map and set up units based on historical positions on May 5-6, 1864. Control markers are placed in objective hexes, and players ensure that each side’s units are correctly positioned according to the scenario’s setup instructions.

    Gameplay Mechanics and Game Objective

  • Game Category: Historical, Wargame
  • Designer: Joseph M. Balkoski and Ed Beach
  • Players: 2
  • Play Time: 120+ minutes
  • Mechanics: Area Control, Hex-and-Counter, Simulation
  • Objective: Players control Union and Confederate forces, aiming to gain Victory Points (VP) by controlling key locations and inflicting manpower losses on the enemy. The game includes various scenarios, from small tournament-style games to large campaign games.

    Player Experience

    **Grant Takes Command** offers a deep and challenging experience, particularly appealing to fans of historical wargames. The game requires strategic planning and execution, as players must manage their units, supplies, and leaders to achieve victory. The scenarios are designed to reflect historical battles, adding a layer of authenticity and educational value.

    Pros

  • Historical Accuracy: The game is meticulously designed to replicate historical battles and campaigns.
  • Depth and Complexity: Offers a rich and challenging gameplay experience.
  • Replayability: Multiple scenarios and the ability to link maps from other games in the series provide high replayability.
  • Educational Value: Players can learn about the strategies and challenges of the American Civil War.

    Cons

  • Steep Learning Curve: The game’s rules and mechanics can be complex, making it challenging for new players to learn.
  • Time-Consuming: Games can last over 120 minutes, which may not be suitable for all players.
  • Component Intensity: Requires a significant amount of components and setup time.

    Personal Thoughts on Grant Takes Command

    **Grant Takes Command** is ideal for experienced board game enthusiasts and history buffs, particularly those interested in the American Civil War. It offers a detailed and immersive experience that rewards strategic thinking and historical knowledge. However, due to its complexity and lengthy gameplay, it may not be the best choice for casual gamers or those new to wargames. If you’re looking for a game that combines history, strategy, and depth, **Grant Takes Command** is an excellent choice.

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