Grant Takes Command (2001) Board Game
Grant Takes Command is a board game released in 2001, designed by Rick Barber and Keith Rocco. It is set during the American Civil War, a pivotal moment in U.S. history. The game allows players to take on the roles of Union and Confederate generals as they strategize and battle for control of key territories.
Game Components of Grant Takes Command
How To Setup Grant Takes Command
Setting up the game involves placing units and control markers on the map according to the scenario being played. For example, in Scenario 1: The Battle of the Wilderness, players use only the GTC North map and set up units based on historical positions on May 5-6, 1864. Control markers are placed in objective hexes, and players ensure that each side’s units are correctly positioned according to the scenario’s setup instructions.
Gameplay Mechanics and Game Objective
Player Experience
**Grant Takes Command** offers a deep and challenging experience, particularly appealing to fans of historical wargames. The game requires strategic planning and execution, as players must manage their units, supplies, and leaders to achieve victory. The scenarios are designed to reflect historical battles, adding a layer of authenticity and educational value.
Pros
Cons
Personal Thoughts on Grant Takes Command
**Grant Takes Command** is ideal for experienced board game enthusiasts and history buffs, particularly those interested in the American Civil War. It offers a detailed and immersive experience that rewards strategic thinking and historical knowledge. However, due to its complexity and lengthy gameplay, it may not be the best choice for casual gamers or those new to wargames. If you’re looking for a game that combines history, strategy, and depth, **Grant Takes Command** is an excellent choice.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.