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Caribbean (2004) Board Game

Caribbean is a board game that was released in 2004 by Competo / Marektoy. It is designed by Michail Antonow and Jens-Peter Schliemann, with artwork by Czarnè. The game is set in the Caribbean during the age of piracy, where players take on the role of pirates competing to become the most notorious and successful pirate in the region.

Game Components of Caribbean

  • Game board: A colorfully laid out map of the Caribbean with spaces marking individual movement of the ships.
  • 6 Pirate ships: Named Arriba, Bravo, Caribic, Diabolo, Evita, and Fuego, though somewhat flimsy and prone to falling apart.
  • Bribe cards: 7 cards per player, numbered from 0 to 5, and a special “robber” card numbered -1.
  • Treasure tokens: Fit easily on the ships.
  • Bribe rack: Accommodates the bribe cards.
  • Player tokens: For marking ports controlled by each player.

    How To Setup Caribbean

    To set up the game, each player chooses a port based on color and is given 7 bribing cards. The game board is laid out, and the treasure tokens are randomly scattered throughout the map. Each player secretly assigns their bribing cards to the six pirate ships at the start of each round.

    Gameplay Mechanics and Game Objective

  • Gameplay Mechanics:
    – Bidding: Players bid for the control of pirate ships using their bribing cards.
    – Ship Movement: The player with the highest bribe moves the ship the number of spaces indicated on their card.
    – Tie-Breaker: The special “robber” card can be used once per round to break ties or steal rum.
    – Treasure Collection: Players collect treasure by guiding ships to their controlled ports.
    – Ship Interactions: Ships can swap or steal treasures from each other.

  • Game Objective: The player who accumulates the most treasure and reaches a pre-set sum of money first wins.

    Player Experience

    Caribbean is a game that balances simplicity with strategic depth. It is easy enough for kids aged 8 and up to learn, yet it offers complex bidding and fast-paced strategy. Players must carefully plan their bribes to control the ships and guide the treasure to their ports. The game is divided into rounds, allowing anyone to come from behind and win. Bluffing adds an exciting layer of unpredictability, despite the game being somewhat predictable.

    Pros

  • Easy to Learn: Simple rules that don’t overwhelm players.
  • Strategic Depth: Requires careful planning and bidding.
  • Fast-Paced: Each round offers new opportunities and challenges.
  • Family-Friendly: Suitable for kids aged 8 and up.
  • High-Quality Components: Artwork and bribe cards are of high quality.

    Cons

  • Predictable Gameplay: Knowing other players’ bribes can make the game a bit predictable.
  • Flimsy Ships: The cardboard ships are prone to falling apart with prolonged play.

    Personal Thoughts on Caribbean

    Caribbean is an excellent choice for families and casual gamers who enjoy tactical games without overly complex rules. It’s ideal for those who like a blend of strategy and luck, and the historical pirate theme adds a fun and immersive element. However, the flimsy ship construction might require some minor repairs over time. Overall, it’s a game that offers a fun and engaging experience for players of various ages and skill levels.

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