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Ultimate Werewolf: Inquisition (2013) Board Game

Ultimate Werewolf: Inquisition is a deduction game that was released in 2013 by Arclight Games. It is designed by Legend Dan Hoffman and features artwork by Sanjana Baijnath. The game is a spin-off from the popular party game Ultimate Werewolf, but with a different gameplay focus.

Game Components of Ultimate Werewolf: Inquisition

  • 1 Rulebook
  • 12 Inquisitor cards (Werewolf or Villager)
  • 19 Hut cards with special actions
  • 19 Resident cards matching the Huts
  • 1 Grand Inquisitor meeple
  • 50 wooden voting cubes

    How To Setup Ultimate Werewolf: Inquisition

    To set up the game, create two grids: one with the Hut cards face-up, showing their powers, and another with the Resident cards face-down. Each Resident card corresponds to a Hut card, but their orientation in the grids is not identical. Choose a random player to receive the Grand Inquisitor meeple and distribute two voting cubes to each player.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Deduction: Players must figure out who the werewolves are.
  • Secret Roles: Players have hidden roles as either villagers or werewolves.
  • No Elimination: Players remain in the game throughout.
  • Card Manipulation: Players can shuffle and rearrange Resident cards to affect the game state.

    Game Objective

  • The objective is for one side to win: either the werewolves or the good guys.
  • Werewolves aim to remain undetected and influence the game to their favor.
  • Villagers must outsmart the werewolves and prevent them from winning.

    Player Experience

    In Ultimate Werewolf: Inquisition, players engage in a dynamic game of deception and strategy. The game starts with a night phase where werewolves identify each other, and then players pass around columns of Resident cards, potentially rearranging them to influence who gets killed. The day phase involves voting and using special actions from the Hut cards. The game is full of twists, such as the Cursed and Troublemaker mechanics, which add layers of complexity and unpredictability.

    Pros

  • Engaging Mechanics: The game offers a thrilling mix of deduction and deception.
  • No Elimination: All players remain engaged throughout the game.
  • Variety: Includes special actions and expansions like the Full Moon expansion.
  • Scalability: Supports a wide range of player numbers.

    Cons

  • Complex Setup: The initial setup and card manipulation can be clunky and confusing.
  • Noise and Acting: The night phase requires players to make noises and act as if they are rearranging cards, which can feel awkward.

    Personal Thoughts on Ultimate Werewolf: Inquisition

    Ultimate Werewolf: Inquisition is ideal for groups of friends or families who enjoy social deduction games and are looking for a game that keeps everyone involved. It is particularly suited for those who appreciate strategy and deception, as it requires careful observation and clever planning to win. However, it may not be the best fit for players who prefer simpler, more straightforward games due to its complex mechanics and setup.

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