Ultimate Werewolf: Inquisition (2013) Board Game
Ultimate Werewolf: Inquisition is a deduction game that was released in 2013 by Arclight Games. It is designed by Legend Dan Hoffman and features artwork by Sanjana Baijnath. The game is a spin-off from the popular party game Ultimate Werewolf, but with a different gameplay focus.
Game Components of Ultimate Werewolf: Inquisition
How To Setup Ultimate Werewolf: Inquisition
To set up the game, create two grids: one with the Hut cards face-up, showing their powers, and another with the Resident cards face-down. Each Resident card corresponds to a Hut card, but their orientation in the grids is not identical. Choose a random player to receive the Grand Inquisitor meeple and distribute two voting cubes to each player.
Gameplay Mechanics and Game Objective
Mechanics
Game Objective
Player Experience
In Ultimate Werewolf: Inquisition, players engage in a dynamic game of deception and strategy. The game starts with a night phase where werewolves identify each other, and then players pass around columns of Resident cards, potentially rearranging them to influence who gets killed. The day phase involves voting and using special actions from the Hut cards. The game is full of twists, such as the Cursed and Troublemaker mechanics, which add layers of complexity and unpredictability.
Pros
Cons
Personal Thoughts on Ultimate Werewolf: Inquisition
Ultimate Werewolf: Inquisition is ideal for groups of friends or families who enjoy social deduction games and are looking for a game that keeps everyone involved. It is particularly suited for those who appreciate strategy and deception, as it requires careful observation and clever planning to win. However, it may not be the best fit for players who prefer simpler, more straightforward games due to its complex mechanics and setup.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.