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Floor Plan (2020) Board Game

Floor Plan’ is a board game released in 2020, designed by Dan Dougherty and featuring art by Friendly Skeleton. The game falls into the categories of dice, print & play, and puzzle, with gameplay focusing on dice rolling, paper-and-pencil mechanics, simultaneous action selection, and a solo/solitaire game mode.

Game Components of Floor Plan

  • 2 six-sided dice
  • Bunch of scoring pads (building sheets)
  • Client cards with various goals and requirements
  • Post-It notes for scoring
  • Rules booklet

    How To Setup Floor Plan

    To set up the game, each player receives a building sheet and a set of client cards that outline the goals and requirements for the game. The client cards list six different scoring conditions, each with two specific demands. Players also get a set of Post-It notes to track their scores. The dice are the central mechanism for generating random numbers that players use to build rooms and add features to their designs.

    Gameplay Mechanics and Game Objective

  • Dice Rolling: Each turn, two dice are rolled, and all players use the same results.
  • Building Rooms: Players can draw a room on their sheet based on the dimensions provided by the dice (e.g., a 3×4 room if the dice show 3 and 4).
  • Adding Features: Alternatively, players can add features such as windows, furnishings, or other elements corresponding to the dice values.
  • Client Goals: Players aim to fulfill the demands of three different clients, each with two scoring conditions. Meeting these goals earns points and unlocks bonuses.
  • Game End: The game concludes when any player has completed six goals. The player with the most points, earned by fulfilling client demands, wins.

    Player Experience

    Playing **Floor Plan** is a delightful mix of spatial awareness, planning, and fulfilling eccentric client requests. The game is easy to learn and quick to play, making it an excellent filler or a light game for a casual game night. The theme, while not perfectly integrated, appeals to fans of home design and HGTV shows. However, the game can result in Some bizarre house designs, such as multiple dining rooms or rooms without doors, which might not align with practical home design but add to the game’s humor and charm.

    Pros

  • Easy to Learn: Simple rules make it accessible to new players.
  • Quick Gameplay: Games last about 20 minutes.
  • Great Theme: Appeals to those who enjoy home improvement and design.
  • Variety: Different clients each game ensure unique goal combinations.
  • Travel-Friendly: Compact components make it easy to travel with.
  • Solo Option: Available for solo high-score challenges.

    Cons

  • Thematic Consistency: Sometimes results in impractical or weird house designs.
  • Wasted Turns: Some turns may feel unproductive if the dice rolls do not offer useful options.
  • Sustainability: Paper sheets could be replaced with dry erase boards for a more sustainable option.

    Personal Thoughts on Floor Plan

    **Floor Plan** is ideal for casual gamers and those who enjoy light, puzzle-like games. It serves well as a filler game to start or end a game night, especially for players looking for something breezy and fun. While core and hardcore gamers might find it too light, it offers a engaging and thinky enough experience to keep most players entertained. The game’s emphasis on diversity, inclusion, and accessibility through its client designs is also a notable positive aspect.

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