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Close Action: The Age of Fighting Sail Vol. 1 (1997) Board Game

Close Action: The Age of Fighting Sail Vol. 1 is a historical wargame that focuses on naval combat during the Age of Sail. Released in 1997, the game allows players to recreate epic battles from the American Revolutionary War and the Napoleonic era. Designed by Tom Hannah and published by Clash of Arms Games, Close Action immerses players in the strategic and tactical challenges faced by naval commanders during this period.

Game Components of Close Action: The Age of Fighting Sail Vol. 1

  • Game Scenarios: Includes 25 scenarios ranging from small to fleet actions.
  • Game Cards: Used for various tasks and signals.
  • Ship Models or Counters: Represent the ships involved in the battles.
  • Rulebook: Detailed rules for gameplay.
  • Charts and Tables: For tracking ship status, damage, and other game mechanics.

    How To Setup Close Action: The Age of Fighting Sail Vol. 1

    Setting up the game involves preparing the game board, distributing ship models or counters, and shuffling the game cards. Players need to choose a scenario, set up the ships according to the scenario’s specifications, and distribute the necessary cards and charts. The rulebook provides detailed instructions on how to lay out the game components for each scenario.

    Gameplay Mechanics and Game Objective

  • Movement Planning: Players plot movement for their ships.
  • Signal Sending: Players send signals to their friendly captains.
  • Crew Assignment: Assign crew to various tasks such as changing sails or firing the great guns.
  • Combat Resolution: Resolve combat by using the game mechanics outlined in the rulebook.
  • Objective: The primary objective is to execute naval battles effectively, either by destroying enemy ships or achieving specific scenario goals.

    Player Experience

    Playing **Close Action: The Age of Fighting Sail Vol. 1** immerses players in the strategic and tactical challenges of naval warfare during the age of sail. The game requires careful planning, effective communication, and strategic decision-making. Players must balance resource allocation, navigate the complexities of sail-based movement, and make timely decisions to outmaneuver their opponents.

    Pros

  • Historical Accuracy: The game is praised for its historical accuracy and detailed scenarios.
  • Deep Strategy: Offers complex and engaging gameplay that appeals to strategy enthusiasts.
  • Replayability: With 25 scenarios, the game provides a high level of replayability.
  • Educational Value: Players learn about the tactics and strategies of naval warfare during the age of sail.

    Cons

  • Complex Rules: The game has a steep learning curve due to its detailed ruleset.
  • Time-Consuming: Games can be lengthy, requiring several hours to complete.
  • Niche Appeal: It may appeal more to historians and wargaming enthusiasts rather than casual board game players.

    Personal Thoughts on Close Action: The Age of Fighting Sail Vol. 1

    **Close Action: The Age of Fighting Sail Vol. 1** is ideal for those who enjoy historical wargames and are interested in the naval aspects of the age of sail. It is particularly suited for experienced gamers who appreciate complex strategies and detailed game mechanics. However, it may not be the best fit for casual players or those looking for quick, light-hearted games. For enthusiasts of naval history and strategic gameplay, this game offers a rich and rewarding experience.

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