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The Third World War: Battle for Germany (1984) Board Game

The Third World War: Battle for Germany board game was released in 1984 by Game Designers’ Workshop (GDW) and Hobby Japan. It is a modern warfare wargame designed by Paul Richard “Rich” Banner and William H. Keith, Jr. The game simulates a hypothetical World War III scenario in which NATO and Warsaw Pact forces clash in Germany.

Game Components of The Third World War: Battle for Germany

  • Maps: Originally, the game included several map sheets; the Designer Signature Edition combines these into four larger maps (22 x 34″).
  • Counters: The game features enlarged and redesigned counters (from 1/2″ to 9/16″ size), including additional information such as mobility class, stacking value, and chemical/nuclear/limited military ability.
  • Player Aids: Includes numerous player aid cards, unit displays, and markers for tracking various game elements like nuclear conflict levels, air transport points, and victory points.
  • Dice: Four 6-sided dice are included for resolving conflicts.
  • Rulebook: A standard rules booklet along with a scenario and campaign booklet.
  • Diplomacy Cards: For the Persian Gulf component, 24 diplomacy cards are provided.

    How To Setup The Third World War: Battle for Germany

    Setting up the game involves placing units on the map according to the specific scenario or campaign being played. Each game in the series has its own setup rules, but generally, units are placed in designated hexes based on the scenario’s starting conditions. For example, the NATO Regroup Phase and the Warsaw Pact’s Second Echelon/Breakthrough Sub-Impulse have specific setup requirements.

    Gameplay Mechanics and Game Objective

  • Time Scale: 1 week per turn.
  • Map Scale: 45 km per hex.
  • Unit Scale: Divisions, with some brigades and regiments, and 100 aircraft per air unit.
  • Objective: The primary objective is to control key territories and achieve strategic victories. Players must manage unit movements, combat, and resource allocation to outmaneuver their opponent.
  • Gameplay Phases: Includes phases for movement, combat, and regrouping, with additional rules for air superiority, weather, and nuclear conflicts.

    Player Experience

    Playing The Third World War: Battle for Germany is a complex and immersive experience, requiring strategic planning and tactical execution. The game is suited for wargaming enthusiasts who enjoy detailed, realistic simulations of military conflicts. The Designer Signature Edition enhances the original with larger counters, improved ergonomics, and updated rules, making it more accessible while retaining the depth and complexity of the original game.

    Pros

  • Depth and Complexity: Offers a highly detailed and realistic simulation of modern warfare.
  • Enhanced Components: The Designer Signature Edition includes larger counters and improved player aids, enhancing gameplay.
  • Replayability: Multiple scenarios and the ability to combine all four games in the series provide high replayability.
  • Solitaire Suitability: Rated 8 out of 10 for solitaire play, making it a good option for solo gamers.

    Cons

  • Steep Learning Curve: The game’s complexity can be daunting for new players.
  • Long Playing Time: Individual games can take 6-10 hours, while the full combined campaign can last over 36 hours.
  • Space Requirements: The large maps and numerous counters require significant table space.

    Personal Thoughts on The Third World War: Battle for Germany

    This game is ideal for dedicated wargamers who appreciate detailed, strategic gameplay and are willing to invest the time and effort to master its complex mechanics. The Designer Signature Edition is a testament to the enduring popularity of the original series, offering both nostalgic value for veterans and an enhanced experience for new players. It is not for the faint of heart, but for those who relish in the intricacies of military strategy and historical what-if scenarios.

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