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War and Peace (1980) Board Game

War and Peace is a board game that was originally released in in 1980. It is a strategic war game set during the Napoleonic era, designed by Denis Dighton and published by The Avalon Hill Game Co. The game allows players to recreate historical battles and campaigns from the time period, with an emphasis on tactical decision-making and simulation.

Game Components of War and Peace

  • Map: A 4-piece 16″ x 44″ hex grid map scaled at 40 mi (64 km) per hex.
  • Counters: 1000 counters representing infantry, cavalry, naval forces, and leaders.
  • Rulebook: A 24-page rulebook.
  • Player Aids: Two playing aid cards, including the Leader Display.
  • Dice: Two 6-sided dice.

    How To Setup War and Peace

    Setting up *War and Peace* involves assembling the four map boards to create a large rectangular playing surface. Players must place the appropriate counters on the map according to the scenario being played. The game includes various scenarios, each with its own setup instructions. For example, the Grand Campaign Game requires setting up the entire map with all major European powers and their respective forces. The setup process ensures that the game environment is accurately represented for the chosen scenario.

    Gameplay Mechanics and Game Objective

  • Turn Structure:
  • French Turn: Attrition Phase, Alliance Phase, Reinforcement Phase, Movement Phase, Combat Phase.
  • Non-French Turn: Similar phases as the French Turn.
  • Advance the Turn Marker: Mark the passage of time.
  • Combat Mechanics:
    – Combat occurs between adjacent stacks.
    – Strength-points are totaled, adjusted for supply and fortifications.
    – Dice rolls and combat modifiers determine the outcome.

  • Supply Rules:
    – Units must trace supply to a major city through friendly strength points up to 3 hexes long.

  • Naval Rules:
    – Blockades of ports and sea zone skirmishes in the campaign game.

  • Game Objective: The ultimate goal is to emerge victorious by controlling key territories and defeating enemy forces, with the French aiming to expand their empire and the anti-French coalition aiming to stop them.

    Player Experience

    Playing *War and Peace* is a complex yet rewarding experience. The game demands strategic thinking and planning, as players must manage resources, forge alliances, and execute military campaigns. The simple yet elegant mechanics make it accessible while the depth of strategies keeps it engaging. Players can choose from various scenarios, from specific battles like Austerlitz and Waterloo to the grand campaign spanning ten years. The game’s attrition rules and supply mechanics add a layer of realism, making it a favorite among wargame enthusiasts.

    Pros

  • Historical Depth: Accurately simulates the Napoleonic Wars.
  • Strategic Complexity: Offers deep strategic gameplay.
  • Multiple Scenarios: Variety of scenarios to choose from.
  • Realistic Mechanics: Attrition and supply rules add realism.
  • Replayability: High replay value due to different scenarios and outcomes.

    Cons

  • Complex Setup: Setting up the game can be time-consuming.
  • Rule Complexity: While the mechanics are simple, the rules can be overwhelming for new players.
  • Space Requirements: The large map boards require significant space.

    Personal Thoughts on War and Peace

    *War and Peace* is a game tailored for those who enjoy grand strategy and historical wargaming. It is ideal for players interested in the Napoleonic era and who appreciate the intricacies of military strategy and diplomacy. The game’s balance between simplicity and complexity makes it a classic that continues to attract wargame enthusiasts. However, it may not be the best fit for casual gamers due to its complex setup and rules.

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