After the Flood (2008) Board Game
After the Flood is a board game released in 2008 that is set in an ancient civilization theme. Designed by Peter Dennis and published by Treefrog Games, this game focuses on area majority/influence, area-impulse, dice rolling, and set collection mechanics.
Game Components of After the Flood
How To Setup After the Flood
To set up the game, players first prepare the game board, which is set in ancient Sumer from 2500BC to 1100BC. Each player chooses a token and places it on the starting area. The game involves irrigating land, building cities, and managing resources. Players are given starting resources and cards that outline their initial actions and goals.
Gameplay Mechanics and Game Objective
– Irrigating land to expand resources
– Building cities to increase points
– Managing armies for defense and expansion
– Utilizing action cards to influence gameplay
Player Experience
Playing **After the Flood** involves a mix of strategic planning and tactical execution. Players must balance resource management with the need to expand their territories and build cities. The game requires a good understanding of the ancient Sumerian context and the ability to adapt to changing circumstances through the use of action cards.
Pros
Cons
Personal Thoughts on After the Flood
**After the Flood** is ideal for experienced board game enthusiasts who enjoy strategic games with a historical twist. It is not recommended for casual gamers or those new to complex strategy games due to its high complexity and lengthy gameplay. However, for those who enjoy games like Martin Wallace’s other works, **After the Flood** offers a rich and challenging experience that rewards careful planning and strategic thinking.
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