Airships (2007) Board Game
Airships is a strategic board game designed by Andreas Seyfarth and published by Queen Games in in 2007. The game is set in a steampunk world where players take on the roles of entrepreneurs attempting to build and navigate their own fleet of airships.
Game Components of Airships
How To Setup Airships
To set up Airships, players first place the game board in the middle of the playing area. Each player chooses a starting airship card and receives a set amount of money and engineer tokens. Mechanic and workshop cards are shuffled and placed within reach of all players. The game is ready to begin once all components are distributed and the board is prepared.
Gameplay Mechanics and Game Objective
Player Experience
In Airships, players embark on a journey to build and launch majestic airships, managing resources and upgrading their capabilities. The game combines strategic planning with a touch of luck from dice rolls, making each game unique. Players need to balance their resource acquisition, airship construction, and mechanic upgrades to maximize their score.
Pros
Cons
Personal Thoughts on Airships
Airships is ideal for players who enjoy economic and engine-building games with a strong thematic element. It suits those who appreciate strategic planning and resource management, and are comfortable with a moderate level of complexity. While it may not be the best fit for casual gamers due to its intricate mechanics, fans of games like “Puerto Rico” or “San Juan” might find Airships to be a compelling addition to their game collection.
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