Tempus (2006) Board Game
Tempus is a board game designed by Martin Wallace and published by Cafe Games in in 2006. It falls under the categories of Civilization and Territory Building, and is known for its unique gameplay mechanics and strategic depth. The game has received mixed reviews from players and critics, with some praising its complexity and replay value, while others find it overwhelming and difficult to learn.
Game Components of Tempus
How To Setup Tempus
To set up Tempus, players start by creating the game board using the terrain tiles. Each player selects a starting tile and places it on the table, ensuring that the edges match the adjacent tiles correctly. Players then receive their Player Aid cards and any other necessary components. The VP system is initialized, and any starting resources or tokens are distributed.
Gameplay Mechanics and Game Objective
Key Mechanics
Game Objective
Player Experience
Playing Tempus involves a blend of strategic planning and tactical execution. Players need to balance short-term gains with long-term strategies, ensuring they have a diverse set of territories to maximize their resource income. The game can become complex, especially with the introduction of the Trial Guardian, which adds a layer of urgency and challenge.
Pros
Cons
Personal Thoughts on Tempus
Tempus is ideal for fans of strategy and territory management games. It is best suited for experienced players who enjoy deep, complex games that require careful planning and execution. For those new to board games or preferring lighter experiences, Tempus might be too dense and time-consuming. However, for players seeking a challenging and rewarding game, Tempus is an excellent choice.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.