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Cutthroat Caverns (2007) Board Game

Cutthroat Caverns is a board game designed by Curt Covert and originally released in in 2007. It falls into the categories of adventure, card game, fantasy, fighting, and humor. The game is published by IELLO and is known for its player elimination and semi-cooperative gameplay mechanics. With a runtime of around 90 minutes, Cutthroat Caverns is designed for 3-6 players, with the best experience being with 5-6 players.

Game Components of Cutthroat Caverns

  • Character sheets: Each player selects a character to play.
  • Encounter cards: Representing monsters with various abilities and health points.
  • Attack cards: Used by players to deal damage to monsters.
  • Item cards: Provide players with special abilities and advantages.
  • Life tracker: To monitor the health of the monsters.
  • Initiative cards: Determine the order of player turns.
  • Expansions: Adding new mechanics such as Events, Reputation, and more.

    How To Setup Cutthroat Caverns

    To set up the game, shuffle the encounter deck and draw nine encounter cards, placing them face down in the center of the table. Each player selects a character sheet and starts with a hand of cards. The monster’s health is determined by the number of players, as indicated on the encounter card.

    Gameplay Mechanics and Game Objective

  • Semi-cooperative: Players work together to defeat monsters but only one can win.
  • Variable player powers: Each character and item card has unique abilities.
  • Take that mechanics: Players can sabotage each other to gain the final hit on a monster.
  • Encounter system: Each round features a random encounter with a monster.
  • Initiative system: Determines the order of player turns.
  • Objective: Be the player who lands the killing blow on the monsters to earn prestige points, with the player having the most points at the end of nine encounters declared the winner.

    Player Experience

    Cutthroat Caverns is known for its chaotic and entertaining gameplay. The game starts off cooperatively, with players working together to defeat monsters, but as the game progresses, players must betray each other to gain the upper hand. This mix of cooperation and backstabbing creates a hilarious and engaging experience, especially with the right group of players. However, the game’s enjoyment is highly dependent on the players’ willingness to engage in the “take that” mechanics.

    Pros

  • Engaging gameplay: Combines cooperation and competition in a unique way.
  • High replayability: Random encounters and variable player powers ensure no two games are the same.
  • Social interaction: Encourages trash-talking and strategic backstabbing.
  • Expansions add depth: New mechanics and cards expand the game’s complexity and fun.

    Cons

  • Group dependent: Requires players who enjoy negotiation and betrayal.
  • Length: Some players find the game too long.
  • Randomness: Can be frustrating due to the high level of randomness and lack of control over outcomes.
  • Not for everyone: Some players dislike the “take that” mechanics and feel it is unfair.

    Personal Thoughts on Cutthroat Caverns

    Cutthroat Caverns is ideal for players who enjoy a mix of cooperative and competitive gameplay, particularly those who relish in the social dynamic of backstabbing and negotiation. It is not suitable for everyone, especially those who prefer games with more control over outcomes or dislike direct player conflict. However, for the right group, it offers a laughter-filled and memorable gaming experience.

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