Harbour (2015) Board Game
Harbour is a card game designed by Scott Almes and published by Tasty Minstrel Games in in 2015. It is a city-building and economic game set in a fantasy world with a humorous twist. Players take on the role of ambitious entrepreneurs trying to build the best harbor in the land by collecting resources, constructing buildings, and outsmarting their opponents.
Game Components of Harbour
How To Setup Harbour
To set up Harbour, each player chooses a token and places it on the starting location on the board. The building cards are shuffled and placed face up around the board, representing different locations in Gull’s Bottom. Each player starts with a set of resource markers. The objective is to collect and convert these resources into buying buildings, which will ultimately determine the winner.
Gameplay Mechanics and Game Objective
Player Experience
Harbour offers a fun and engaging experience with its easy-to-teach mechanics and quick gameplay. The game’s minimalist design, using simple markers instead of piles of tokens, enhances its accessibility and visual appeal. Players need to manage resources efficiently to optimize their chances of buying the most valuable buildings.
Pros
Cons
Personal Thoughts on Harbour
Harbour is ideal for players who enjoy light to medium-weight games with a focus on resource management. It is particularly suited for those who appreciate quick, strategic gameplay without the complexity of heavier board games. The game’s charm and simplicity make it a great addition to any board game collection, especially for those looking for a game that is easy to introduce to new players.
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