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Ascension: Immortal Heroes (2012) Board Game

Ascension: Immortal Heroes is a standalone expansion for the popular deck-building card game, Ascension. It was released in 2012 and designed by Robert Dougherty, John Fiorillo, Justin Gary, and Brian M. Kibler. The game is set in a fantasy world where players take on the role of heroes battling to become the most powerful immortal.

Game Components of Ascension: Immortal Heroes

  • 198 cards
  • Rulebook
  • How To Setup Ascension: Immortal Heroes

  • Shuffle the center deck of cards.
  • Deal 6 cards from the center deck to create the center row.
  • Each player starts with a deck of 10 cards.
  • Players draw 5 cards from their deck to form their starting hand.
  • Gameplay Mechanics and Game Objective

    The objective of Ascension: Immortal Heroes is to acquire powerful cards from the center row to build your deck and defeat monsters. Players take turns playing cards from their hand to acquire new cards, defeat monsters, and gain honor points. The player with the most honor points at the end of the game wins.

    Player Experience

    Pros:

  • Quick gameplay with a 30-minute runtime.
  • Easy to learn for newcomers to deck-building games.
  • Strategic depth with multiple paths to victory.
  • Cons:

  • Limited player interaction.
  • Can be luck-dependent on card draws.
  • Lack of variability in gameplay over multiple plays.
  • Personal Thoughts on Ascension: Immortal Heroes

    Ascension: Immortal Heroes offers a solid deck-building experience with engaging gameplay mechanics and beautiful artwork. However, the lack of player interaction and potential luck factor may not appeal to all players. The game’s pricing and availability for both new and used copies are reasonable, making it a good value for fans of deck-building games. Alternatives such as Dominion or Legendary offer similar mechanics for players looking for a different experience. Overall, Ascension: Immortal Heroes is worth your time if you enjoy deck-building games and fantasy themes, but may not be suitable for those seeking high player interaction or strategic depth.

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