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The Bottle Imp (1995) Board Game

The Bottle Imp is a card game based on a short story by Robert Louis Stevenson. The game was first released in 1995 by Bambus Spieleverlag and designed by Günter Cornett. It has since gained popularity among fans of trick-taking games for its unique gameplay mechanics.

Game Components of The Bottle Imp

  • Proprietary deck of 37 cards numbered 1 to 37, excluding the number 19
  • Three-colored cards acting as suits (red, blue, green)
  • Bottle token
  • No trump suit in the game

    How To Setup The Bottle Imp

    To set up the game, the deck of 37 cards is dealt equally among the players. Each player discards one card and passes one card to their left and one card to their right. The card numbered 19 is placed in the middle of the table with the bottle token on top, and each player secretly places one card under the 19 card before the game begins.

    Gameplay Mechanics and Game Objective

  • Game Category: Trick-taking card game
  • Number of Players: 2-6 players, playable in various modes (duel, standard, team game)
  • Objective: Gain the most points over a series of hands by winning tricks while avoiding the bottle token.
  • Trick Mechanics:
    – Players must play a matching color card if they have one; otherwise, they can play any card.
    – If all cards in a trick are above the current bottle value, the highest card wins the trick.
    – If any card in a trick is below the current bottle value, the highest card below the bottle value wins the trick.
    – The winning card sets the new bottle value.

  • Scoring:
    – Players without the bottle token score the face value of all cards they won.
    – The player with the bottle token loses the sum of the cards discarded at the beginning of the round.

    Player Experience

    Playing The Bottle Imp is a delightful mix of strategy and luck. The game is easy to teach and fun to play, especially in the early rounds. However, it lacks a strong catch-up mechanic, which can lead to lopsided scores if one player consistently avoids the bottle token while others accumulate negative points. Each round is a thrilling gamble as players try to navigate the tricky dynamics of the bottle token, often resulting in curses and cheers as the game unfolds.

    Pros

  • Unique Mechanics: The game’s twist on traditional trick-taking, where the lowest cards can be trump, adds a fascinating layer of strategy.
  • Quick Gameplay: Rounds are relatively short, making it easy to fit in multiple games in a short amount of time.
  • Social Interaction: The game promotes clever play and strategic passing of cards, enhancing social interaction among players.
  • Easy to Learn: The rules are straightforward, making it accessible to new players.

    Cons

  • Limited Replayability: The game can become repetitive, with strategies becoming somewhat predictable after several rounds.
  • Lack of Catch-Up Mechanics: The game does not have mechanisms to help lagging players catch up, leading to potentially large point disparities.
  • Dependence on Initial Card Distribution: The cards players receive at the start can significantly influence their chances of winning, which may feel unfair.

    Personal Thoughts on The Bottle Imp

    The Bottle Imp is a game best suited for fans of trick-taking card games looking for a unique twist. It’s ideal for casual game nights or as a filler game between more complex board games. However, it may not be the best choice for those seeking long-term engagement or intense strategic depth. The game’s short rounds and simple rules make it a great introduction to trick-taking games, but its lack of replayability might limit its appeal for more experienced players.

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