Nothing Personal (2013) Board Game
Nothing Personal is a board game released in 2013 that falls under the categories of Mafia and Negotiation. Designed by Dann May, Lucas Soriano, and Francisco Rico Torres, it offers players an engaging experience in the world of organized crime and backstabbing.
Game Components of Nothing Personal
How To Setup Nothing Personal
To set up the game, each player chooses a player board and starts with a set of character cards and some respect tokens. The game board is placed in the middle of the table, and the respect track is initialized. Players also receive a starting amount of money and action cards. The setup ensures each player has the necessary components to begin their ascent in the mafia hierarchy.
Gameplay Mechanics and Game Objective
Player Experience
**Nothing Personal** offers a dynamic and interactive experience where players must balance short-term gains with long-term strategies. The game requires a mix of tactical decision-making and social manipulation, as players need to navigate the intricate web of alliances and rivalries within the mafia.
Pros
Cons
Personal Thoughts on Nothing Personal
**Nothing Personal** is ideal for fans of strategic Euro-style games and those who enjoy games with a strong social interaction component. It is particularly suited for players who appreciate complex game mechanics and are willing to invest time in learning and mastering the game. However, it may not be the best fit for casual gamers or those who prefer simpler, more straightforward gameplay experiences.
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