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Nations: The Dice Game (2014) Board Game

Nations: The Dice Game is a civilization-themed dice game designed by Rustan Håkansson and released in 2014 by Lautapelit.fi. It is based on the popular board game Nations, offering a quicker and more compact gaming experience. The game allows players to build their civilizations through dice rolling and strategic decision-making.

Game Components of Nations: The Dice Game

  • Dice: Custom dice with game-specific iconography, including resources like food, gold, stone, swords, and books.
  • Progress Tiles: 60 tiles, 15 for each of the four ages, providing various upgrades and resources.
  • Event Tiles: 12 tiles that set goals for famine and war each age.
  • Player Boards: Generic civilization boards with no unique differences between players.
  • Tokens: Gold and re-roll tokens.
  • Score Board: To track books, events, and final victory points.
  • Player Order Cards: Double as reference cards.

    How To Setup Nations: The Dice Game

    To set up the game, each player chooses a starter civilization mat and receives five white dice, a gold token, and a re-roll token. The player order is determined by dealing out player cards. The Progress Board is populated with randomized Age I Progress tiles, and the Score Board is set up to track books, events, and final victory points. An Event tile is drawn to signify goals for famine and war at the end of the age.

    Gameplay Mechanics and Game Objective

  • Game Duration: Played over four ages (rounds).
  • Actions:
    – Roll dice to gather resources.
    – Buy tiles from the Progress Board to upgrade player mat spaces and dice.
    – Build wonders using stone dice or tokens for victory points.
    – Re-roll unused dice using re-roll tokens.

  • Objective: Build the best civilization by accumulating victory points through various means such as buying tiles, building wonders, and scoring points for books, famine, and war.
  • End of Age: Players score points for books, famine, and war based on the Event tile, and turn order is determined by the number of swords.

    Player Experience

    The game is designed to be quick and light, lasting about 30 minutes. Players find it easy to pick up due to its streamlined mechanics, but some critics feel it lacks the depth and variety of its predecessor. The game offers multiple paths to victory, such as focusing on VP-producing buildings, books, or event tiles. However, the lack of meaningful decisions and variability in tiles and civilizations can make the game feel repetitive.

    Pros

  • Quick Gameplay: Moves and plays quickly, ideal for a filler game.
  • Well-Implemented Dice Building Mechanic: The dice pool mechanics are engaging and not overly luck-dependent.
  • Multiple Paths to Victory: Allows players to focus on different strategies.
  • Easy to Learn: Simple and intuitive gameplay.

    Cons

  • First Player Advantage: The first player has a significant advantage.
  • Lack of Variability: No differences between player civilizations and limited variability in tiles.
  • Repetitive Gameplay: Each age feels similar, leading to a sense of repetition.
  • Thin Theme: The theme is very light and does not resonate deeply with some players.

    Personal Thoughts on Nations: The Dice Game

    **Nations: The Dice Game** is for those who enjoy light, quick strategy games with a dice-rolling mechanic. It’s ideal for filling gaps between longer games or for players new to the civilization-building genre. However, fans of the original *Nations* board game may find it lacking in depth and complexity. If you prefer a more substantial gaming experience, the original *Nations* might be a better choice, but for a fast and fun dice game, **Nations: The Dice Game** serves its purpose well.

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