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Mr. Jack Pocket (2010) Board Game

Mr. Jack Pocket is a board game released in 2010 designed by Bruno Cathala and Ludovic Maublanc. It is a two-player game that falls under the categories of bluffing, deduction, and murder/mystery. The game is set in a post-Napoleonic era and features hidden movement and map deformation as its main mechanisms.

Game Components of Mr. Jack Pocket

  • Game board: Representing the London district of Whitechapel with nine locations.
  • Suspect cards: Used for alibis and to track hourglasses.
  • Game action tokens: Double-sided tokens for moving investigators (Holmes, Watson, Toby) and a joker token.
  • Area tiles: Can be rotated or switched to manage line of sight.
  • Hourglass tokens: Used to track the number of turns and the progress of Mr. Jack.
  • Investigator tokens: For Holmes, Watson, and Toby.

    How To Setup Mr. Jack Pocket

    To set up, the game board is placed in the middle, and the nine location tiles are arranged randomly. The suspect deck is shuffled, and one card is drawn randomly by the Mr. Jack player, who keeps it secret. This card determines which suspect is actually Mr. Jack. The investigators place their tokens on designated starting positions. The game action tokens are ready to be used for the first turn.

    Gameplay Mechanics and Game Objective

  • Alternating Turns: Odd turns start with the investigators, and even turns start with Mr. Jack.
  • Random Action Selection: Investigators throw the four game action tokens into the air; the way they land determines the available actions.
  • Action Types:
    – Move Holmes, Watson, or Toby one or two spaces clockwise.
    – Use a joker token to move any investigator one space (or not move if picked by Mr. Jack).
    – Rotate an area tile.
    – Switch two area tiles.
    – Draw an alibi card to clear a suspect or add hourglasses for Mr. Jack.

  • Line of Sight: Investigators aim to remove suspects from the game by ensuring they are not in line of sight. If a suspect is in line of sight, they are removed, and Mr. Jack gains an hourglass.
  • Objective:
    – Investigators: Narrow down the suspects to identify Mr. Jack.
    – Mr. Jack: Prevent identification until he has at least six hourglasses.

    Player Experience

    Mr. Jack Pocket is a tense and strategic game that requires deep cognitive activity. Players must carefully consider their actions, as the game demands a high level of fluid and memory requirements. The game is designed for two players, creating a cat-and-mouse scenario where each player must outmaneuver the other. The random action selection mechanism adds an element of unpredictability, making each turn unique and challenging.

    Pros

  • Portable and Compact: Ideal for travel.
  • High Replayability: Random setup and action selection ensure unique games.
  • Strategic Depth: Requires careful planning and strategy.
  • Quick Gameplay: Games typically last around fifteen minutes.

    Cons

  • High Cognitive Demands: May be challenging for players with certain cognitive disabilities.
  • Potential for Frustration: The game can be infuriating due to the need to counter opponents’ moves.
  • Trust in Randomness: The token-throwing mechanism can be manipulated, requiring trust between players.

    Personal Thoughts on Mr. Jack Pocket

    Mr. Jack Pocket is perfect for fans of strategic, puzzle-based games who appreciate a quick yet intense gaming experience. It is designed for players who enjoy cat-and-mouse scenarios and are willing to invest time in thinking through their moves. However, it may not be the best choice for those looking for a casual or light-hearted game, as it requires significant cognitive effort and strategic thinking. For players with limited shelf space, its compact design makes it an excellent addition to any board game collection.

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