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Advanced Squad Leader: Starter Kit #1 (2004) Board Game

Advanced Squad Leader (ASL) is a tactical wargame originally designed by Kurt Miller and published by Avalon Hill. The Starter Kit #1 was released in 2004 as an entry-level version of the full ASL game, aimed at introducing new players to the complex rules and mechanics of the series. The game is set in World War II and allows players to simulate historical battles using detailed maps and counters.

Game Components of Advanced Squad Leader: Starter Kit #1

  • Two geomorphic mapboards: Each 8”x22”, allowing for numerous variations in playing surface.
  • 280 counters: Representing squads, half-squads, leaders, and squad-carried support weapons, each 1/2” in size.
  • Six scenarios: With setup cards, including ASL S01 Retaking Vierville, ASL S02 War of the Rats, ASL S03 Simple Equation, ASL S04 Welcome Back, ASL S05 Clearing Colleville, and ASL S06 Released from the East.
  • 12-page rulebook: Focused on infantry rules, excluding artillery and vehicles.
  • Two d6 dice**.

    How To Setup Advanced Squad Leader: Starter Kit #1

    To set up the game, players need to carefully read the rulebook to gain a basic familiarity with the rules. Start by setting up the first scenario, “Retaking Vierville,” and walk through the first few turns with your opponent. This approach helps in understanding the game mechanics step-by-step. The game does not include a comprehensive tutorial, so initial games will be more about learning than competing.

    Gameplay Mechanics and Game Objective

  • Time Scale: Two minutes per turn.
  • Unit Scale: Individual men, half-squads, and squads.
  • Players: Two.
  • Playing Time: Up to 4 hours per scenario.
  • Complexity: Medium.
  • Solitaire Suitability: High.
  • Game Phases: Rally Phase, Prep Fire Phase, Movement Phase, Defensive Fire Phase, Advancing Fire Phase, Rout Phase, and Close Combat Phase.

    Player Experience

    Advanced Squad Leader: Starter Kit #1 is designed to introduce new players to the basics of ASL’s infantry rules. The game requires a significant amount of time to set up and play, but it provides a deep and immersive experience. Players will need to read the rulebook thoroughly before starting, and initial games will focus on learning the mechanics rather than competitive play. The game’s complexity is managed by focusing only on infantry rules, making it a manageable entry point into the broader ASL system.

    Pros

  • Low Cost of Entry: Priced at around $28-$32, making it an affordable introduction to the ASL system.
  • Focused Rules: Concentrates on infantry rules, simplifying the learning process.
  • High Solitaire Suitability: Excellent for solo play.
  • Compatibility: Mapboards and counters are compatible with both Squad Leader and Advanced Squad Leader.

    Cons

  • Steep Learning Curve: Requires pre-game reading and initial non-competitive play to understand the rules.
  • Limited Scope: Excludes rules for artillery and vehicles, which are covered in later starter kits.

    Personal Thoughts on Advanced Squad Leader: Starter Kit #1

    This starter kit is ideal for new players looking to delve into the intricate world of Advanced Squad Leader without being overwhelmed by the full ruleset. It provides a structured introduction to the game’s infantry mechanics, making it easier to transition to more complex scenarios later. For those interested in detailed wargaming and willing to invest time in learning, ASL Starter Kit #1 is a great starting point. However, it is not a game for those seeking quick, casual gameplay, as it demands dedication and a willingness to learn complex rules.

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