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TZAAR (2007) Board Game

TZAAR is a two-player abstract strategy game that was created in 2007 by Kris Burm and lu’cifer. It is part of the GIPF Project, a series of games that revolve around the idea of creating a set of games that share components and rules. TZAAR is the fourth game in the series and follows the same minimalist design aesthetic as the other games in the project.

Game Components of TZAAR

  • 60 pieces, divided into two colors (Black and White)
    – 6 Tzaars, 9 Tzarras, and 15 Totts per color

  • A hexagonal board with a triangular grid, consisting of 60 intersections

    How To Setup TZAAR

    The game can be set up in two ways. The first method involves a predefined setup where players alternate placing pieces on the board in a specific pattern: the innermost ring with six Totts, the next ring with 12 Tzarras, the third ring with 18 Tzarras, and the outermost ring with 24 Totts, all alternating by color. The second method allows players to place the pieces randomly on the board. After setup, players draw to determine who plays as White, who then makes the first move.

    Gameplay Mechanics and Game Objective

  • Objective: Eliminate all of one type of your opponent’s pieces (Tzaars, Tzarras, or Totts) or make it impossible for your opponent to capture any more pieces.
  • Turn Structure: Each turn consists of two moves.
    – First move: Capture one of the opponent’s pieces by moving along a straight line to cover it.
    – Second move: Capture another piece, stack one of your pieces on top of another, or pass.

  • Capturing: Any piece can capture an opponent’s piece by moving to the occupied space.
  • Stacking: Moving a piece to stack on top of another friendly piece, which can only be captured by a stack of equal or greater height.
  • Win Conditions: Win by eliminating all of one type of the opponent’s pieces or by making it impossible for the opponent to make a capture.

    Player Experience

    Playing TZAAR is a tense and strategic experience. Each move requires careful consideration of whether to capture an opponent’s piece or reinforce your own. The game demands constant counting and tracking of the different types of pieces, both yours and your opponent’s. Despite its simple rules, the game offers deep strategic depth, making it engaging and challenging.

    Pros

  • Deep Strategy: Simple rules lead to complex and engaging gameplay.
  • High Replayability: Different setup options and strategic decisions ensure varied games.
  • Tense and Competitive: Each game is a tight battle where victory can be snatched at any moment.
  • Awards and Recognition: Received Games Magazine’s 2009 Game of the Year award.

    Cons

  • Niche Interest: Abstract strategy games may not appeal to all players.
  • Component Counting: Constantly tracking piece types can be mentally demanding.
  • Learning Curve: While the rules are simple, mastering the strategy takes time.

    Personal Thoughts on TZAAR

    TZAAR is an excellent choice for fans of abstract strategy games, particularly those who enjoy games like Chess or other GIPF project titles. It is designed for two players and offers a dynamic gameplay experience that balances offense and defense. The game’s focus on trade-offs and flexibility makes it stand out, requiring players to pivot their strategy multiple times during a game. If you’re looking for a game that challenges your strategic thinking and offers a lot of depth in its gameplay, TZAAR is highly recommended.

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