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Paths of Glory (1999) Board Game

Paths of Glory is a board game that was released in 1999 and designed by Ted Raicer. It is set during World War I and focuses on the military, political, and social aspects of the conflict. The game is published by GMT Games, a well-known publisher in the wargame genre.

Game Components of Paths of Glory

  • Map: Point-to-point map of World War I theaters, available in classic and deluxe editions with updated art.
  • Strategy Cards: Numbered 1 through 14, used for various game effects such as operations, replacement points, and strategic redeployment.
  • Units: Representing armies and corps, with counters for tracking strength and status.
  • Markers: For monitoring war status, victory points, and replacement points.
  • Additional Counters and Cards: Included in the deluxe edition, enhancing game balance and play.

    How To Setup Paths of Glory

    Setup involves each player shuffling and drawing strategy cards to form their starting hand. The Central Powers player has the option to start with the “Guns of August” strategy card. Players place their units on the map according to historical initial deployments, and set up the general record’s track to monitor war status and victory points.

    Gameplay Mechanics and Game Objective

  • Game Turns: 20 turns, each representing 3 months from August 1914 to the winter of 1919.
  • Phases: Each turn consists of eight phases, including mandated offensives and an action phase with six action rounds.
  • Card Play: Players use strategy cards for operations, replacement points, and strategic redeployment. Cards introduce historical events and challenges.
  • Objective: The ultimate goal is to force the opponent to surrender by achieving a significant advantage on the front lines and controlling key victory point spaces.

    Player Experience

    Playing **Paths of Glory** is a deeply immersive and challenging experience. The game captures the grueling and mentally exhausting nature of World War I, requiring players to make tough strategic decisions and manage resources meticulously. The asymmetrical gameplay, where the Allies must balance defensive and offensive strategies against the aggressive Central Powers, adds a layer of complexity and realism.

    Pros

  • Historical Accuracy: The game faithfully recreates the events and challenges of World War I, including the Bolshevik revolution and the US entry into the war.
  • Replayability: Each session plays differently due to the variable strategy card draws and dynamic map situations.
  • Depth and Complexity: Offers a moderate entry barrier but is challenging to master, appealing to both new and experienced wargamers.
  • High-Quality Components: The deluxe edition enhances the visual and tactile experience with mounted boards and updated art.

    Cons

  • Steep Learning Curve: The game has a multitude of rules with many provisos and exceptions, which can be overwhelming for new players.
  • Time-Consuming: Games can take up to 8 hours to complete, making it a significant time commitment.
  • Asymmetrical Balance: Some players find the balance between the Allies and Central Powers challenging, particularly with the introduction of weaker allies like Italy.

    Personal Thoughts on Paths of Glory

    **Paths of Glory** is highly recommended for players interested in historical wargames and card-driven strategy. It is ideal for those who appreciate well-thought-out design, historical accuracy, and the opportunity to learn more about World War I. While it may be daunting for new players due to its complexity, the game offers immense replay value and a deeply engaging experience for those willing to invest the time and effort to master it.

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