Drinking Quest (2011) Board Game
Drinking Quest is a unique card game that combines elements of role-playing and drinking. It was first released in 2011 and was designed by Carole Nelan. The game is targeted towards adults aged 21 and above, as it involves alcohol consumption as part of the gameplay. The game has received mixed reviews, with some praising its innovative concept while others criticize its reliance on alcohol for entertainment.
Game Components of Drinking Quest
How To Setup Drinking Quest
To set up Drinking Quest, players start by selecting their characters and corresponding drink cards. Each player fills out a character sheet with their name, character’s name, maximum HP, attack dice, defense rating, and saving throws (Self Worth, Smarts, Tolerance, and Sexual Prowess). The group then chooses an adventure, shuffles the relevant quest decks, and reads out the description for the first quest. The game begins with players drawing cards from the quest deck and acting on the instructions provided.
Gameplay Mechanics and Game Objective
Player Experience
Drinking Quest offers a light-hearted, humorous experience that combines the elements of a tabletop RPG with the fun of a drinking game. The rules are simple and easy to learn, making it accessible to a wide range of players. The game is designed to be a social lubricant, perfect for gatherings and parties, without becoming too complex or overwhelming. Players enjoy the ridiculous adventures, funny card descriptions, and the interactive battles and events.
Pros
Cons
Personal Thoughts on Drinking Quest
Drinking Quest is ideal for adults aged 21+ who enjoy light-hearted, social gaming experiences. It’s perfect for those who want to combine the excitement of an RPG with the camaraderie of a drinking game. The game’s simplicity and humorous elements make it a great choice for casual gamers and those looking for a fun, interactive way to spend time with friends. However, it may not be the best fit for serious RPG enthusiasts or those seeking a more complex gaming experience.
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