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Crazy Creatures of Dr. Gloom (2012) Board Game

Crazy Creatures of Dr. Gloom is a card game designed by Michael Schacht and released in 2012 by White Goblin Games. The game is aimed for players aged 7 and above, and can accommodate 2 to 4 players.

Game Components of Crazy Creatures of Dr. Gloom

  • 48 Crazy Creature cards, each with a unique illustration and numbered 1 through 6
  • 4 Machine cards, one for each color (red, green, yellow, and blue), with plus (+) and minus (-) signs
  • A sturdy tin box for storage
  • Instruction book with detailed sketches of the creatures

    How To Setup Crazy Creatures of Dr. Gloom

    To set up the game, place the four Machine cards on the table, all initially showing the plus (+) sign. Shuffle the deck of 48 Creature cards and deal either 10 or 12 cards to each player, depending on the number of players. Set aside 8 cards as a reserve deck and place any remaining cards back in the box. The game is ready to start once the machines and player hands are set up.

    Gameplay Mechanics and Game Objective

  • Objective: Get rid of all your cards to become Dr. Gloom’s new apprentice.
  • Card Play: Play cards next to the Machine card of the same color, following the order indicated by the Machine card’s sign (greater than or equal to if plus, less than or equal to if minus).
  • Special Rules: A 1 can always be played on a 6 and vice versa, regardless of the machine’s sign. If a card has the same number as the previous one, you must either flip the Machine card or force another player to draw a card.
  • Round End: When one player has played all their cards, all other players get one final turn. Then, score penalty points based on the skulls and crossbones on the remaining cards in your hand.
  • Game End: Play a number of rounds equal to the number of players. The player with the fewest penalty points wins.

    Player Experience

    **Crazy Creatures of Dr. Gloom** offers a fun and fast-paced experience suitable for a wide range of players. The game is easy to learn, making it accessible to children as young as 7, yet it provides enough strategic depth to engage adult players. The artwork and theme add a charming touch, with each creature evolving from a hatchling to a full-grown beast as the game progresses. The game encourages bluffing and strategic thinking, making it an enjoyable social experience.

    Pros

  • Simple and Fun: Easy to learn and play.
  • Cute Theme: Engaging artwork and a whimsical mad scientist theme.
  • Portable: Comes in a sturdy tin box, making it highly portable.
  • Educational: Can teach young kids about numbers and sequencing.
  • Family-Friendly: Suitable for families and casual game nights.

    Cons

  • Thin Theme: The mad scientist theme is more of a veneer and not deeply integrated into the gameplay.
  • Limited Depth: Not suitable for players seeking a more complex or strategic game.
  • Component Limitation: Only 52 cards, which might be seen as limited compared to other games.

    Personal Thoughts on Crazy Creatures of Dr. Gloom

    **Crazy Creatures of Dr. Gloom** is an excellent choice for families, casual gamers, and those looking for a quick filler game. It is ideal for teaching children basic card game mechanics and number sequencing. For serious hobby gamers, it serves as a light, entertaining break between more complex games. While it may not offer deep thematic engagement, its simplicity and charm make it a delightful addition to any game collection.

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