221B Baker St.: Sherlock Holmes & the Time Machine (1996) Board Game
The game “221B Baker St.: Sherlock Holmes & the Time Machine” was released in 1996 by Antler Productions and designer Jay Moriarty. It is a deduction board game based on the popular Sherlock Holmes series. Players take on the role of detectives trying to solve a mystery involving time travel.
Game Components of 221B Baker St.: Sherlock Holmes & the Time Machine
How To Setup 221B Baker St.: Sherlock Holmes & the Time Machine
To set up the game, players begin by placing the game board in the middle of the playing area. Each player chooses a token and places it at the starting location. The case files and clue cards are shuffled and placed within reach of all players. The time machine token is also positioned according to the initial case setup. Players then roll the dice or use the spinner to determine who goes first.
Gameplay Mechanics and Game Objective
Player Experience
**221B Baker St.: Sherlock Holmes & the Time Machine** offers a unique blend of historical mystery and detective work. Players immerse themselves in famous crimes of the 20th century, using their analytical skills to solve the cases. The game is designed for 2 to 6 players and is suitable for those aged 12 and above. It typically takes about 45 minutes to play.
Pros
Cons
Personal Thoughts on 221B Baker St.: Sherlock Holmes & the Time Machine
This game is ideal for fans of Sherlock Holmes, history, and mystery. It’s a great option for families or groups of friends who enjoy solving puzzles and playing detective. While it may not offer endless replayability, the unique cases and time travel element make it a compelling addition to any board game collection. However, those seeking high complexity or deep strategic gameplay might find it somewhat lacking.
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