Raid on Iran (1980) Board Game
Raid on Iran is a board game that was released in 1980 during a time of heightened tensions between the United States and Iran. The game simulates a hypothetical military operation where players take on the role of American forces attempting to rescue hostages held in Iran. Designed by David R. Deitrick and Denis Loubet, Raid on Iran captures the intensity and complexity of modern warfare in a tabletop format.
Game Components of Raid on Iran
How To Setup Raid on Iran
To set up the game, the Iranian player places 10 militants at the **Road 12/Main Gate** and 5 militants at the **Road 1/Rear Gate**. Additionally, they place up to 5 militants with each of the four hostage counters. The setup requires 15 hostages in the Ambassador’s Residence basement and 20 hostages in the Chancellery basement. The remaining hostages are distributed across other areas. The Iranian player also places sentries throughout the road network to alert other militants upon detection of the U.S. commandos.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Raid on Iran** involves strategic planning and tactical execution. The U.S. player must navigate the embassy grounds undetected to reach the hostages, while the Iranian player must wake up militants, set up defenses, and potentially execute hostages to deter the rescue. The game is intense and can be emotionally charged, especially when hostages are executed, which can significantly impact the U.S. player’s morale and gameplay.
Pros
Cons
Personal Thoughts on Raid on Iran
**Raid on Iran** is for players who enjoy historical wargames and are interested in the strategic and tactical aspects of a hostage rescue mission. It is particularly suited for those who appreciate the complexity and tension that comes with simulating real-world crises. However, due to its mature themes and potential emotional impact, it may not be suitable for all audiences, especially younger players or those sensitive to violent or stressful game content.
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