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Lee Takes Command (1993) Board Game

Lee Takes Command is a board game that was released in 1993 by Clash of Arms Games. It is a wargame set during the American Civil War and is designed for 2 players, with a playing time of around 300 minutes. The game is designed by Gary Selkirk and features artwork by Rick Barber.

Game Components of Lee Takes Command

  • Game board
  • Unit counters
  • Rulebook
  • Scenario cards
  • Dice
  • Player aid charts

    How To Setup Lee Takes Command

    Setting up **Lee Takes Command** involves laying out the game board, which depicts the battlefields of the American Civil War. Players then deploy their unit counters according to the specific scenario being played. Each scenario has its own setup instructions outlined in the rulebook. The dice and player aid charts are also prepared for use during the game.

    Gameplay Mechanics and Game Objective

  • Hex-and-counter system: Units are represented by counters on a hexagonal grid board.
  • Turn-based gameplay: Players take turns moving and engaging in combat.
  • Dice rolling: Used for resolving combat and other game mechanics.
  • Resource management: Managing unit strength and morale.
  • Objective: The primary goal is to achieve strategic victories by controlling key terrain and defeating enemy units.

    Player Experience

    Playing **Lee Takes Command** offers a deep and strategic experience for those interested in historical war games. The game requires careful planning, as players must manage their units effectively and make tactical decisions to outmaneuver their opponents. The hex-and-counter system provides a detailed and immersive experience, making it appealing to fans of complex war games.

    Pros

  • Historical accuracy: The game is meticulously researched and detailed, offering a realistic portrayal of Civil War battles.
  • Strategic depth: The game mechanics allow for complex and thoughtful gameplay.
  • Replayability: Multiple scenarios and variable setup ensure numerous playthroughs with different outcomes.

    Cons

  • Steep learning curve: The game’s rules and mechanics can be overwhelming for new players.
  • Time commitment: Games can be lengthy, requiring several hours to complete.

    Personal Thoughts on Lee Takes Command

    **Lee Takes Command** is ideal for experienced board game enthusiasts, particularly those with an interest in military history and strategic gameplay. It is not a game for casual players due to its complexity and the time required to play. However, for those who enjoy delving into the intricacies of war games, **Lee Takes Command** offers a rich and satisfying experience.

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