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Tabriz (2024) Board Game

Tabriz is a board game released in 2024, designed by Syd Fini. It falls under the category of Economic and Industry/Manufacturing games, where players engage in area movement, contracts, dice rolling, income, and market strategies. The game is designed for 1-5 players, with a recommended age of 10 and above.

Game Components of Tabriz

  • Large playmat representing the Grand Bazaar
  • Player boards for managing goods and upgrades
  • Labor commission cards
  • Merchant and Aristocrat commission decks
  • Resource tokens
  • Assistant meeples
  • Location cards for stalls
  • Prestige tokens
  • Skill track for player upgrades
  • Workshop bonus cards

    How To Setup Tabriz

    To set up the game, lay out the large playmat that represents the Grand Bazaar. Place the stalls according to the location cards, which determine their positions and which side is face-up. Each player receives a player board, two Labor commission cards, and three assistant meeples. The remaining commission cards are placed at the central market stall. Resources and other components are distributed as indicated by the location cards.

    Gameplay Mechanics and Game Objective

  • Worker Placement:** Players move their three assistants around the bazaar, each able to move up to three spaces per turn.
  • Resource Collection:** Players gather resources from the stalls to fulfill their commission cards.
  • Task Fulfillment:** Completing commission cards earns players rewards, upgrades, and bonuses.
  • Engine-Building:** Players upgrade their abilities on the skill track and gain Workshop bonuses.
  • Game Objective:** The game ends when a player completes their ninth commission or reaches 14 points. The player with the highest total, including the prestige token, is declared the winner.

    Player Experience

    **Tabriz** offers a dynamic and engaging experience, blending the elegance of simple mechanics with deeper strategic thinking. The game’s variability, thanks to the random placement of stalls, ensures each playthrough is unique. Players can choose between focusing on rapid commission completion or building a powerful engine through upgrades. The game’s cultural authenticity, enhanced by the art of Syd Fini and historical collaborations, adds a rich layer to the gameplay.

    Pros

  • Variable Board:** The random placement of stalls ensures high replayability.
  • Cultural Authenticity:** The game’s design and art are deeply rooted in the history and culture of Tabriz.
  • Engaging Mechanics:** A balance between simple and complex gameplay elements makes it appealing to both casual and seasoned gamers.
  • Engine-Building Depth:** Players can strategize deeply on upgrading their abilities and resources.

    Cons

  • Analysis Paralysis:** Some players might experience overwhelm due to the numerous strategic options available.
  • Playtime Variability:** Games can extend beyond the average 45-minute playtime if players take a lot of time to decide their actions.

    Personal Thoughts on Tabriz

    **Tabriz** is ideal for fans of strategy and engine-building games, particularly those who enjoyed **Century: Spice Road** or Randy Flynn’s **Cascadia**. It offers a fun and challenging experience for both solo players and groups, making it a great addition to any board game collection. The game’s blend of historical context and engaging gameplay ensures it will appeal to a wide range of players looking for a game that is both entertaining and intellectually stimulating.

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