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Grav Armor (1982) Board Game

Grav Armor is a science fiction wargame released in 1982 by Dwarfstar Games. It was designed by Bob Depew, David Helber, and Tom Maxwell, and features a hexagon grid and modular board for gameplay.

Game Components of Grav Armor

  • Geomorphic map
  • Terrain charts for different planetary types (e.g., Venus, Mercury, Mars, icy moon)
  • Tank units
  • Combat Results Table
  • Hexes with different colors indicating various terrains (plains, forests, mountains, etc.)
    -EW (Electronic Warfare) value markers

  • Attack and defense value markers
  • City markers

    How To Setup Grav Armor

    To set up Grav Armor, players first choose a scenario, which determines the planetary terrain they will be fighting on. Each scenario comes with a specific terrain chart that outlines the combat values and effects of different terrains. Players then place their tank units on the geomorphic map according to the scenario’s setup instructions. The map is composed of hexes, each representing a different type of terrain. The terrain chart is crucial as it dictates the movement, detection, and combat capabilities of the tanks.

    Gameplay Mechanics and Game Objective

  • Terrain Effects: Different terrains have varying combat values that affect detection and combat range. For example, on a Venus-type world, tanks move freely but with limited visibility, while on an icy moon, tanks are highly visible on plains but vulnerable in mountainous terrain.
  • Detection: Tanks can only fire on targets they can detect. Detection is determined by the total combat value of the hexes along the line of sight, which must be lower than the tank’s EW value.
  • Combat Resolution: Combat is resolved using the Combat Results Table, where the differential between the attacker’s attack value and the defender’s defense value, along with terrain modifiers, determines the outcome.
  • Objective: The goal is to eliminate the opponent’s tanks while preserving your own.

    Player Experience

    Playing Grav Armor is an immersive experience that varies significantly with each planetary scenario. The game requires strategic thinking and adaptability, as the terrain can dramatically alter gameplay. Players must carefully consider the advantages and disadvantages of different terrains when positioning and moving their tanks.

    Pros

  • High Replayability: The multiple planetary scenarios offer a unique experience each time, making the game highly replayable.
  • Strategic Depth: The interaction between terrain effects, detection, and combat resolution adds a rich layer of strategy.
  • Realistic Simulation: The game realistically simulates high-speed, high-casualty combat in futuristic armored warfare.

    Cons

  • Complexity: The game mechanics, especially the terrain effects and detection rules, can be complex and may require several plays to fully understand.
  • Limited Player Count: Designed for two players, which may limit its appeal for larger groups.

    Personal Thoughts on Grav Armor

    Grav Armor is ideal for fans of science fiction and strategy enthusiasts who enjoy complex, realistic simulations of armored combat. The game’s varied scenarios and deep strategic mechanics make it a great choice for players looking for a challenging and replayable experience. However, it may not be the best fit for casual gamers or those who prefer simpler rulesets.

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